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Frostie

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Beiträge: 453
# Thema - 08.08.2015 um 19:43 Uhr
In diesem Thread werden zukünftige Modpacket Updates festgehalten.


------------------
 


Zuletzt editiert von Frostie am 08.08.2015 um 19:43 Uhr (2x Editiert)
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Frostie
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Beiträge: 453
# Antwort: 1 - 26.08.2015 um 21:10 Uhr
Update erfolgt am 27.8.2015.

Arma 3:

added:
ACE3 / 3.2.1Infos +-

Link: http://www.armaholic.com/page.php?id=28557

v3.2.1
FIXED:
Zeus unconscious, captive and surrender modules were using the wrong locality (#1665)
Wind Deflection in Advanced Ballistics was producing excess per-frame handlers (#1962)
Incorrect damage was being applied with prevent death enabled (#1946)
Blue Force Tracking (BFT) module was broken (#1957)
ace_laser was incorrectly handling non-vector data (#1960)
CHANGED:
Improved wording of Finger Pointing strings (#1970)
Improved unit hiding mechanism of headbugfix (#1994)
Prevent use of headbugfix when handcuffed, surrendering, unconscious or swimming. (#1994)

v3.2.0
CHANGED:
Updated Spanish translation (#1623, #1824)
Updated German translation (#1643)
Updated Portuguese translation (#1755)
Updated Polish translation (#1782)
Updated Czech translation (#1797)
Various 3D models and textures (#1799)
Medical litter models (#1875)
Optimized wind deflection code (#1886)
FIXED:
IED Class Inheritance (#1440)
Bug with Advanced Medical medication configuration (hr min/max) (#1621)
Wirecutters unable to cut concertina wire (#1656)
Interaction with explosives while swimming (#1688)
Vanilla damage effects incorrectly playing (#1692)
Zeus module was broken on dedicated servers (#1713)
CheckPBO wasn't checking for extra client addons (#1732)
Earplugs being added when combat deafness was disabled or unit already had (#1759, #1763)
Couldn't interact with the map when it was shaking (#1769)
Rallypoint object classnames (#1771)
Pain effects showing in zeus (#1779)
Binoculars had safety mode (#1834)
Combat deafness while using zeus (#1851)
addActionToObject function wasn't working correctly (#1862)
Concertina wire damage wasn't globally applied (#1867)
Impenetrable tactical ladder (#1874)
Repeating medical animations during rapid treatment (#1896)
Vector Lag (RPT Spam) (#1897)
Unloading unconscious pilots and boat passengers (#1911)
Loading unconscious into co-pilot seats and boats (#1921)
ADDED:
Cut parachute/Reserve parachute (#1307)
Actions to buildings (UserActions - Ladders) (#1007)
Zeus/Curator interaction menu (#1519)
Sitting (#1541)
Finger pointing (#1548)
Open action for boxes/crates (#1596)
'parachute' and 'camera' hitpoints to the HuntIR model (#1622)
Missing ammobox animation sources (#1705)
Virtual attach object placement (#1739)
DAGR 10 digit grid support for all map configurations (#1768)
Headgear provides hearing protection (#1775)
REMOVED:
"Treat at" action menu entry when using ace_medical (#1809)

v3.1.1
CHANGED:
Improved ear ringing and deafness (#1609)
PAK treatment time accounts for damage healed (#1586)
Made the bullet trace effect more visible
Flares burntime increased, hand flares brightness reduced (#1477)
Kestrel - New output modes (Density Altitude ...) (#1253, #1464)
Kestrel - New low-poly model (#1535)
Kestrel - Tailwinds are displayed as negative values (#1333)
Kestrel - Persistent menu and heading (#1192, #1338)
ATragMX / Kestrel - dialogs can be toggled on/off with keybinds (#1260)
ATragMX - New night time GUI and picture (#1396, #1401)
Increased duration of morphine effect
Made atropine less effective
Morphine now only suppresses pain by default (#1290)
Renamed some advanced ballistics module options and added more (#1261)
Improved handling of incomplete advanced ballistics config entries (#1441)
New keyshortcuts to toggle through all devices (#1118)
Refined all airFriction values to better match advanced ballistics data (#1386, #1455)
Closer interactions points now oclude farther ones (#989)
It's now possible to walk around while using the cursor version of the interaction menus (#981)
Speed of sound now changes with ambient air temperature (#1425)
Temperature now affects barometric pressure (#1424)
Increased the size of the protractor overlay
Extensive optimization of spalls (#1163)
Various others optimizations (#1027, #1045, #1057, #1581)
Increased the visibility of chat text (#1245)
Nametags are now only visible if there's line of sight to the face of the target (#1302)
Scope adjustment framework expanded so PSO scopes can now have windage steps of 0.5 Mil (#1312, #1370)
Placing explosives now uses shorter animations (#1314)
Expanded the runOnHover functionality of the interaction menus to run arbitrary code (#1415)
Bodybags are now created aligned with the casualty (#1471)
Unload captive actions are now passenger actions (#1599)
Claymore mines can now be detonated with the Mk16 transmitter (#1616)
FIXED:
Crash: illegal instruction with Advanced Ballistics DLL (#1630)
Model.cfg and requiredAddons (#1650)
Unloading units from various vehicles (#1389, #1587)
Random teleport when dragging/carrying inside of buildings (#1458)
Random body bag teleport (#1469)
Incorrect handling of falling and vehicle crash damage (#1550, #1562, #1602)
Capacity of bloodbags was ignored during transfusions (#1368)
Intermitted rain bug (#1526)
Javelin locking (#1507)
Settings forced on server and from modules are now applied reliably (#1214, #1432, #1433, #1598)
Medical - Litter spawning all over the place (#1164)
Interaction menu moving with wave height (#1117)
Error when treating with binoculars in hands (#1332)
Comanche zoom levels (#1113)
Safe mode sound not being played (#1497)
Always raining with overcast values > 0.7 (#1456)
Usage of time might cause calculation errors below 20 fps (#1336, #1362)
ATragMX - Fixed incorrect bullet diameter GUI output (#1252)
ATragMX - Fixed a bug in the relative click memory (#1180)
Weather - Fixed incorrect barometric pressure calculation (#1424)
Weather - Intermitted rain (sound bug)
Kestrel - Wind reading sometimes not affected by nearby buildings
Pain effect was visible when unconscious (#1492)
Result of belt linking is now broadcasted inmediately (#1120)
Swithching laser now fails gracefully if ASDG is run without the compt pbo (#1239)
Added ACE guidance to the RHS Javelin (#1373)
ACE Explosives and dead man switches are now Zeus and AI compatible (#1414)
NVG adjustment behaves better now (#1429)
Progress bars now stops on death (#1450)
A dummy weapon was sometimes visible on respawn (#1520)
Incorrect localization of the medical log (#1559)
Position of interaction point for some static weapons (#1611)
Removed the duplicated obsolete action (#1612)
CheckPBO didn't kick players reliably (#1635)
(Optional) Updated RHS compat for V0.3.8 (#1588)
ADDED:
Ability to force disable NameTags on server (#1204)
Zeus modules to allow changing capture, consciousness and surrendering status on the fly (#1295)
Disarming of unconscious or captured units (#136)
Concertina wire (#1504)
DAGR (#1534)
HuntIR (#1525)
MX-2A (#1476)
Rangecards (#1418)
Sandbags (#1479)
Spottingscope (#1515)
Tactical ladder (#1493)
Tripod (#1509)
Yardage 450 (#1491)
Viewdistance module (#1063, #1198, #1311)
ACE3 Version info on main menu (#1150)
Surgical Kit treatment (#1392)
New extension to improve the performance of adv. medical (#1256)
IED pressure plates (#1248)
Adv. Medical module options to make morphine remove pain and bandages heal hitpoints (#1579)
Medical setting to consider remote controlled units as players or not (#1530)
Custom fonts (#1050)
CheckPBO module functionality can now be triggered through settings (#1236, #1633)
Group leader can now globally set the color of his group members (#1293)
It's now possible to export a debug report to the clipboard from the options menu (#1304)
A local event is now thrown when a unit dies (#1523)
Option to disable the day visible laser system if not used (#1589)
(Optional) ACE2 ball tracers (#378)
(Optional) BWA3 compatibility pbo (weapons, ammo, scopes) (#1306)
(Optional) CUP compatibility pbo (weapons, ammo, scopes, launchers) (#1443)
(Optional) R3F compatibility pbo (weapons, ammo, scopes) (#1527)
(Optional) RH ACC compatibility pbo (scopes)
(Optional) Scope Mod A3 compatibility pbo (scopes) (#1310)


v3.0.1
Changed: Disable snprintf_s usage to get around auto-vectorization in the 2015 STL strnlen implementation.
Changed: Now starts vital tracking after treatment.
Changed: Rebuilt DLL's.
Changed: ace_javelin to the RHS javelin optionals compatibility pbo.
Fixed: AI would not lose blood in basic medical, causing incorrect diagnose text. (#1195)
Fixed: Bandaid for being unable to interact with man type units in some cases. (#1281)
Fixed: Broken Basic Revive. (#1155)
Fixed: Calculate vitals interval on first run.
Fixed: Frame-drop when using the BFT module setting. (#1181)
Fixed: JIP init for players with medical.
Fixed: Medical litter is spawning very spread out from the player. (#1112)
Fixed: Object actions not working.
Fixed: Order of Comanche zoom levels.
Fixed: Prevent Instant Death caused AI to be invincible. (#1155)
Fixed: Script error when performing medical treatment. (#1142)
Fixed: Sometimes interaction menus would disappear. (#1171)
Fixed: Performance issues caused by standing near a fire using basic medical

All in Arma Terrain Pack / 2015-01-01 HotfixInfos +-

Link: http://www.armaholic.com/page.php?id=26682

2015-01-01 Hotfix
- Added: A3 style grass in ACR terrains.
- Changed: set author to BI terrains.
- Changed: tweaked Utes' clutter.
- Changed: Summer Chernarus has now its own map preview.
- Fixed: crash in Chernarus/terrain with A2 structures due to faulty texture.
- Fixed: A1 terrain crashes due to map grid definitions.
- Fixed: EnvSounds for Takistan, Zargabad and Takistan (cut out).

2015-01-01
- Changed: Change underwater water color back to default again and leave custom only for Chernarus.
- Changed: Improved Zeus compatibility (cfgGroups and cfgFactionClasses).
- Changed: Replace door icon with the A3 one.
- Fixed: Aliabad and Esbekistan still have screwed up the sky textures.
- Fixed: No entry 'bin\config.bin/CfgFactionClasses.GUE'.
- Fixed: disabled light reflectors n Land_Ind_Mlyn_02 as model seems to lack the definitions.

2014-10-18
- Added: Replace A1 buildings with improved SMD variants.
- Added: A3 style grass to Chernarus.
- Added: Chernarus summer version (WIP).
- Added: Customized terrain lighting for desert type terrains.
- Added: Make more community made terrains support custom lighting.
- Added: Improved A2 Revised Lamps:[lidt]- Added: Glow Materials to lamps and hide animation upon destruction of bulb.
- Added: Hitpoints and Direction vertices to lamps.
- Updated: Sidl type lamps and concrete power line lamp are now based on A3 lamps. - Added: Improved NAV Lighthouses:

    - Added: Lighthouse now emits light.
    - Added: Lighthouse has a visible flare.
    - Changed: Decreased rotation speed of lighthouse (was: 51deg/s~ | now: 18deg/s).
    - Changed: Lighthouse light would only work at certain periods, is now on for the entire duration of the spin.
    - Updated: Fire geometry was adjusted (materials and LOD).
    - Fixed: Red strobe light on top of lighthouse now emits light properly.

- Added: Improved Stoplights:

    - Added: Animation and glow material for the blinking yellow light.
    - Fixed: Blinking yellow light is now visible again (increased intensity).

- Added: A3 lighting to LHD.
- Added: Set MapSize value for BI and community made terrains.
- Changed: Improved AiA TP compatibility with IFA3SA (make sure to load AiA TP first!).
- Changed: Revert Chernarus midDetailTexture back to the default A2 one.
- Changed: Change surface water color back to default again and leave custom only for Chernarus.
- Changed: Update Signs.pbo to use Signs2.pbo models whenever possible:

    - Updated: Replaced similar models with models from the updated Signs2.pbo.
    - Updated: New textures for Sign_Downhill, Sign_Uphill and Sign_Main_End.

- Changed: Disable main menu intros for custom terrains.
- Changed: Disable infinite terrain in Aliabad, Esbekistan, Hazar Kot, Tarin Kot for the time being to stop crashes.
- Changed: Replace door icon with the A3 one.
- Changed: Remove terrain listed in an alphabetic order as it causes issues when terrains are not present.
- Fixed: AiA crashes when loading another terrain.
- Fixed: A1 appartment building is flying.
- Fixed: A1 red and white bar gate is rotated 90°.

2014-09-07

Added: Integrate SMD buildings.
Added: Improve cementworks buildings.
    Adjusted: Penetration materials and fire geometeries on most models.Changed: Plastic lamps are now proper functioning A3 Lamps.
        Fixed: Windows in Ind_Vysypka are now transparent, and can be shot through.
        Fixed: Can no longer shoot through one of the exterior walls in Ind_Vysypka (missing fire geometery).
Added: Improve road signs.
       Updated: Road signs now use higher detailed A3 road sign models.
        Updated: Road signs now have higher quality textures.
Added: A3 style grass to Chernarus.
Added: Terrain selection images for remaining A1 worlds.
Added: Falling tree sound from OFP.
Added: Missing files for community made terrains.
Added: Definitions for A1 sounds and music.
Changed: Adjust brightness of general terrain and Chernarus lighting based on feedback.
Changed: Chernarus midDetailTexture to the default A3 one [experimental].
Changed: Reduce flareSizeEyeSun by 50%.
Changed: Update inheritance for A3 infantry classes.
Changed: Revert the clutter/grass distance for A1 back to their old values.
Changed: Disable CfgMods definitions.
Fixed: All ponds from A2+OA+DLCs removed (again - by mistake a few slipped back in). Might make a few more community made terrains playable without pondline bug!
Fixed: Unit randomly crouches.
Fixed: Takistan pumpjacks have no sound.
Fixed: [AiA TP] Empty groups are visible in the editor.
Fixed: United Sahrani has the wrong imagine the in terrain selection.
Fixed: Sara_dbe1 lighting.
Fixed: Updating base class spam in the top of the rpt.
Fixed: ACRE(1) is causing a small box in the upper left while playing.

2014-08-24

Added: More organic landscape textures for Chernarus with integration of LandTex by Picolly
Added: Preview images in terrain selection for the remaining BI terrains thanks to EvroMalarkey
Changed: Reverted clutter distance back to 50 meters as default setting (BI terrains remain at 125 meters).
Changed: Update North Sahrani grass to the Arma 1 1.09 version.
Changed: Alphabetic ordering in terrain selection
Fixed: Missing object textures.
Fixed: Unit randomly crouches
Fixed: Faulty Buildings2 setup.
Fixed: Faulty CBA dependency.
Fixed: Reverted problematic Satellite texture tweaks.
Fixed: Sahrani pumpjacks don't animate.
Fixed: Inheritance of DC3 plane.

Hindu Kush / v2.4Infos +-

Link: http://www.armaholic.com/page.php?id=28913

v2.4
-New High Res Sat image and close HD ground textures render distance increased.
-Should make map look better in all: close, mid and long ranges.
-Minor location changes and road system corrections.

v2.04
- New religious sites within villages and towns
- Mountain Temple
- Further corrections to road system
- Expanded Airfield
- New smaller local settlements

v2.03
- Fixed roads system.
- 7 x Outposts (smaller FOBs)
- Villages larger
- Random buildings in forests and by roads.
- extra random terrain features.
- 5 x new cave complex
- Passes on side of mountains

v1.0
- first release

JBAD Buildings / 0.5.12815Infos +-

Link: http://www.armaholic.com/page.php?id=26806

v0.5.12815
-added Jbad_mil_house
-added Jbad_mil_house_dam
-added Jbad_metalcrate to misc
-added Jbad_case_d to misc
-fixed coltan mine ca depedancies
-fixed most walls not displaying proper destruction
-all walls are now in the jbad_walls section of the editor
-fixed destruction of the jbad_a_mosque_small_1_dam
-fixed destruction of the jbad_A_Villa_dam
-added memory point called "rope" in the memory lod for repeling down the top circle window in the jbad_A_Villa
-adjusted damaged values of all structures
-added map icon for jbad_wall_l4_10m
-added map icon for jbad_wall_l5_10m
-added ruin lods for all walls that can be destroyed
-fixed jbad_misc_well_L config class missing
-fixed jbad_house_c3 lock not jiggling when trying to open the doors and they are still locked
-added proper penetration rvmat to jbad_wall_l3_gate
-fixed all damaged states and penetration rvmats of p3ds in Jbad_structures\ind
(many thanks to Giallustio,spookygnu and James2464 for reporting these bugs so we could fix them)

v0.5.102914
- bug prevented the jbad_mil_barracks door from opening

v0.5.102814
- added a1/2 bridges
- added jbad_mil_barracks - opened version
- added jbad_mil_controltower - fully opened version
- added jbad_mil_guardhouse - opened version
- added some building sounds
- added more misc items
- added zeus capability to all items that had editor placement capability
- made some doorways wider(thanks to SneakyAzShiite for reporting)

v0.50
- first public releasee

Map Gestures Mod / v1.01Infos +-

Link: http://www.armaholic.com/page.php?id=29224

v1.01
- slight update to custom color technique

v1.0
- Initial release

Swedish Army Mod 3 (SAM) edited by 3.JgKp / v0.1.0Infos +-

Link: https://www.dropbox.com/sh/iberinoriaj1tqg/AACucXakNgVeKrDtEQqYaHw8a?dl=0

v0.1.0 3.JgKP
Waffennamen und Munitionsnamen geändert
mehrere .pbo entfernt (AK4, AK5, M249, M240, gear, soldier)
MG3: 1 Magazintyp hinzugefügt, MG5 Magazin kompatibel gemacht

v0.1.0
- first public release




updated:

Camofaces / 3.0Infos +-

Link: http://www.armaholic.com/page.php?id=27113&highlight=CAMOFACES

v3.0
addded: Mirror to box
added: ACE3 and AGM-Support in one file (one file for Vanilla, ACE3 & AGM)
changed: dissolved dependence to AGM
changed: Menu shows earlier
fixed: scripterror fixed

UH1D / V0.1.3.4Infos +-

Link: https://www.dropbox.com/s/0d1kpql7d4o5008/%40BW_Garage.rar?dl=0

fixed inverted faces at copilot seat.
fixed the ammount of  passenger seats now just 12 persons in total should fit.
fixed the transparancy of the front windows

BWMod / v1.2.1Infos +-

Link: http://www.armaholic.com/page.php?id=24147

v1.2.1
- fixed: Animated 2D optics were not scaled properly for 16:10 and tripple screens.
- fixed: G28E3 and G27 variants had an invisible bipod.
- fixed: Puma main gun single fire didn't work.
- fixed: Leopard rearview mirrors were interchanged.

v1.2
- added: Optional PBO to enable PIP optics (ZO4x30, Shortdot, PzF3)
- added: correct weapon sway values
- added: correct weapon inertia values
- added: different muzzle velocities for weapons with different barrel length
- added: animated bipod to various weapons
- added: tails sounds from Marksmen update
- added: ejecting belt parts effect to MG4 and MG5
- added: Rotex silencer models for 5.56mm and 7.62mm
- added: Vario Ray laser light module
- added: Black variant of G27 and G27 w/ AG40
- added: EoTech CQB and with magnifier in black and tan
- added: new uniforms (reskins of AAF uniform)
- added: insignia selection
- added: MICH helment (reskin of AAF MICH helmet)
- added: retextures of various backpacks (thanks Rider)
- added: Kampfrucksack model
- added: camo netting for Puma and Leopard that can be removed ingame
- added: compatibility for the Virtual Arsenal and Garage
- added: commander of MBT Leopard now has a FFV compatible slot
- added: alternative random texture variant for MBT Leopard in Flecktarn
- added: white retexture of ammo boxes (placeholder)
- added: camo netting variant of Democracy box
- added: Democracy box with Virtual Arsenal
- added: German flag on flagpole
- changed: NATO uniform retexture to hide arm and knee protectors
- changed: default loadouts in some cases
- changed: possible ethnicities of German soldiers no longer include africans and african americans
- changed: randomization includes only BW goggles
- changed: increased recoil of G27/28 variants and MP7
- changed: zoom of the Vector IV so mil dots are now correct
- changed: appearence of PzF 3 when carried on the back
- changed: weight and icon of the 7x62mm 1200Rnd belt
- changed: Geometry LODs of vehicles to allow driving over obstacles more easily
- changed: animation of tracks on vehicles
- changed: reworked vehicle PhysX behaviour
- changed: completely reworked configs to guarantee compatibility and fix various issues
- changed: interiors of Puma and Leopard
- changed: various sounds
- changed: various textures, normal maps, and specular maps
- changed: animations of mounted Panzergrenadiers in IFV Puma
- changed: Thermal map of IFV Puma
- changed: 10x 120Rnd MG5 belts for Leopard loader replaced with one 1200Rnd belt to circumvent a reload bug in the Arma engine
- changed: hitpoints for MBT Leopard. Main gun and turret should now be more resistant. Commander optics and loaders MG5 can now be destroyed.
- changed: camo netting now comes in parts
- changed: contents of boxes; Democracy box is now filled by script
- changed: keys are now adjusted with the CBA keybinding system, please check your keybinds!
- changed: way units are sorted in the editor
- changed: Reddot sizes
- changed: Leopard 2A6M sounds
- changed: G36 sounds
- changed: Fliegerfaust usability
- fixed: weapon reloading sounds were not working correctly
- fixed: localization issues with umlauts and eszetts
- fixed: you no longer sink into the ground when deploying a weapon
- fixed: various recoil issues (e.g. P8 pistol)
- fixed: gunner of MBT Leopard is no longer vulnerable to small arms fire
- fixed: some issues with the behaviour of the Vector IV
- fixed: some wrong texture references in proxies
- fixed: various issues in the shadow LODs of IFV Puma and MBT Leopard
- fixed: removed active radar from vehicles
- fixed: Leopard mirrors were to high
- fixed: vehicle MG5s were using vanilla sounds instead of the intended one
- fixed: texture issue on the left side composite armour of the IFV Puma
- fixed: issue in Geometry LOD of IFV Puma that may cause collisions with projectiles far away from the vehicle
- fixed: strange vertex in component01 RPT error
- fixed: bwa3_leopard2a6m_wanne_fleck.p3d has no config RPT error
- fixed: all duplicate strings
- fixed: all updating base class issues
- fixed: added author "BWMod" to hopefully everything
- removed: obsolete BWA3 menu
- removed: Kestrel in favour of third party variants (e.g. ACE3)

CBA / 2.0.0.150817Infos +-

Link: http://www.armaholic.com/page.php?id=18767

ADDED: New function CBA_fnc_randPosArea
ADDED: New function CBA_fnc_substr
ADDED: ASDG Joint Rails(JR) Integration
FIXED: XEH for a lot of stock A3 vehicles and units
FIXED: Show CBA keybindings in the briefing
FIXED: Headgear and animal randomization compatible with A3 1.50+
IMPROVED: Key binding system
IMPROVED: Function and macro optimizations.

Zee Identity Pack (Female Head) / Beta4Infos +-

Link: http://www.armaholic.com/page.php?id=26169

added the black male head

GLT / v1.26.1Infos +-

Link: http://www.armaholic.com/page.php?id=19763

changed: several stringtables
changed: GLT Flecktarn backpacks texture path and scope changes
changed: GLT Tropentarn backpacks texture path and scope changes
changed: GLT KSK backpacks scope changes
changed: NDK backpacks texture path and scope changes
changed: PMC backpacks scope changes
changed: USA backpack scope changes
changed: Middle East backpacks scope changes
changed: various changes in the arsenal templates because of redundant backpacks
changed: AI values have been adjusted
fixed: RPT errors caused by GLT Showcase: Leopard 2A8
fixed: GLT 13: Operation Atlantis - divers are not throwing grenades anymore, UH-80 is now hovering over the water
fixed: config of Infiniti Offroader was messed up
new: compositions (glt_camp1_ru, glt_camp2_ru)
new: backpacks GLT_Fieldpack_Empty_NDK, GLT_Assaultpack_Empty_NDK, GLT_Backpack_Bergen_Empty_NDK and GLT_Kitbag_Empty_NDK
new: backpack GLT_Bergen_Empty_KSK
new: arsenal template arsenal_glt_diver_no_at
updated: GLT Showcase: Divers (new arsenal template)

Helmet Mounted Displays Mod / v3.3Infos +-

Link: http://www.armaholic.com/page.php?id=26351

v3.3
- Fixed hellfire missing textures.

v3.2
- Removed Radar Boxes from HMD and replaced with UI boxes.
- CAS variant of the comanche with pilot controlled rockets (DAR) and Hellfires (K & N) instead of ASRAAMS (Courtesy of Neptune).
- Little bird has 3 skins available: OLive, Black and ACU pattern.
- Fixed gear problem in HMD for Transport helos.

NATO SF and Russian Spetsnaz Weapons / v1.10Infos +-

Link: http://www.armaholic.com/page.php?id=21912

- Added Sig P226
- Fixed SA61 persistent muzzle flash
- Fixed M4/M16 front iron sights blocking view in optics
- Improved facegear (mask,wrap,googles...)
- Added Gas-mask facegear
- Added ported A2 backpacks
- Added Guerrilla weapons: MP40, MP40 (open stock), Sten Mk II, Pzf-60, M-79 GL
- Added AA12 automatic shotgun
- Added M27 IAR black, desert and woodland, 30rnd and 150 rnds mag versions
- Fixed issue with shotguns ammo
- Resized M4s/L119s
- New models for HK 416/417/GL
- New model for MP 443 Grach
- Tweaked AKM/AKMS/GL models
- Tweaked AKs rate of fire
- Tweaked shotguns fire distance






Mods entfernt

-R3F French Weapon Pack (wird nicht genutzt)
-Action Button Mod  (überflüssig)
-AGM (Durch einfügen von ACE3)
-CSE (Durch einfügen von ACE3)
-A3MP (Durch wechsel auf AiATP)
-Arma 2 US Helicopters import (verursacht Fehler)



Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab dem 27.8.2015 zur Verfügung ( ArmA 3 ~3700 MB).


------------------
 


Zuletzt editiert von Sk3y am 27.08.2015 um 18:25 Uhr (3x Editiert)
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Beiträge: 497
# Antwort: 2 - 17.09.2015 um 08:48 Uhr
Update erfolgt am 17.09.2015.

Arma 3:

updated:
ACE3 / 3.3.1Infos +-

Link: https://github.com/acemod/ACE3/releases/

CHANGED
  • Better cargo space values for trucks, quadbikes, karts, boats, jets and submarines. (#2465)
  • Explosive placement is now virtual (#1902)
  • Low levels of pain will decrease over time (#1954)
  • Default keybind to cycle down laser codes (#1956)
  • Wind indicator now accounts for freelook (#1980)
  • Codebase was largely refactored (#2003-#2017, #2046-#2051)
  • Bandaging a healthy body part will create clean bandages (not bloody) (#2026)
  • Integrated the ASDG JR optional PBO now that ASDG JR is part of CBA (#2211)
  • Time taken to fill a bodybag increased (#2233)
  • Time taken to bandage and tourniquet were modified (#2263)
  • Tourniquet will interfere with blood pressure and heart rate of applied limb (#2268)
  • Hearing protection given to helmets with peltor headsets (#2297)
  • Spotting scope animation improved (#2314)
  • Laser pointer code using lineIntersectsSurfaces command (#2328)
  • Tracer sizes improved (#2341)
  • Clock on map is hidden if unit has no watch (#2344)
  • Flashbangs are sorted under explosive throwables rather than misc. (#2358)
  • Clarified description of heal hitpoints medical setting (#2392)
  • Large overhaul of the medical handle damage system (#2361)

FIXED
  • Fix Advanced Ballistic Performance Impact (#2458)
  • Fix Broken Eventhandler System
  • Reserve parachute was set as public item (#1974)
  • Some actions didn't work with the "click to interact" setting (#1977)
  • Actions couldn't be added to an object/class if the main actions node was missing (#1986)
  • Incorrect inheritance was used in changes to map compass object (#1993)
  • Medical actions would reset the current fire mode (#2000)
  • The "Join group" action wasn't respecting the team management enabled setting (#2027)
  • Medical litter creation was producing unnecessary code loops (#2031)
  • Unloading patients from vehicles (#2032)
  • Slideshows didn't work on dedicated servers (#2040)
  • Awkward sitting positions/movement (#2057, #2338)
  • CPR would never succeed when patient was in revive state (#2099)
  • Unpushable SDVs (#2109)
  • Nametags were drawn on the escape menu (#2135)
  • Unable to load captives into helicopters (#2136)
  • CheckPBO had an endless loop under certain settings (#2137)
  • Nametag soundwave icons didn't fade with distance (#2148)
  • 1.50 "Updating base class" nonsense (#2160)
  • Zeus interaction menu prevented/enabled use of various other hotkeys (#2216)
  • MicroDAGR minor display bugs (#2235)
  • Bad animation used when captives loaded into an FFV seat (#2249)
  • Exporting client color settings (#2250)
  • Bruises would prevent hitpoints being healed with relevant setting active (#2298, #2389)
  • Animation clipping and camera on the tactical ladder (#2299)
  • Door interaction in 3rd person (#2312)
  • Autoriflemen spawning with ghost grenades (#2315)
  • Inappropriate interaction while on a ladder (#2320)
  • Goggles overlay would disappear in FFV seats and gunner seats (#2327)
  • Map tools rendered badly when used with incorrect aspect ratios (#2334)
  • High command module would break ACE file checking (#2336)
  • Flashbangs now properly rebound from surfaces (#2337)
  • Flickering hand flares (#2343)
  • Gear restoration when death occured in a vehicle (#2359)
  • Fixes for unconscious waking up in basic medical (#2361)
  • Fixed shotgun ammo would not do any damage (#2361)

ADDED
  • Check for Bad XEH on Units (#2439)
  • Repair (#186)
  • Cargo (#275)
  • Flashlights (#1816)
  • Support for magazine overpressure definitions (#1832)
  • Increased vertical head movmement range (#1854)
  • Spectator (#1915, #2083)
  • Map tools support for itemMap children (#2036)
  • Medical menu (#2039)
  • Setting for captive arrest circumstances (#2053)
  • Settings menu categories (#2058)
  • CPR action to basic medical (#2114)
  • Zeus modules to assign medical vehicles/facilities/personnel (#2162)
  • Setting to automatically make all created objects editable by all zeus units (#2163)
  • Allow diagnose action on torso (#2361)




Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab sofort zur Verfügung (ArmA 2 ~0 MB; ArmA 3 ~50 MB).


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Herkunft: Krefeld
Beiträge: 453
# Antwort: 3 - 25.09.2015 um 17:44 Uhr
Update erfolgt am 26.9.2015.

Arma 3:

added:
HLC-Arctic Warfare Magnum/Arctic Warfare Covert-Magnum (G22) / 1.0 fixedInfos +-

Link: http://www.armaholic.com/page.php?id=28950

v1.0 fixed
- repacking issues fixed

v1.0
- first release


Tactical Hand Signals, integriert in ACE / v1.0Infos +-

Link: https://dl.dropboxusercontent.com/u/2106257/Tactical-Hand-Signals-v122%20mit%20JgKp_ACE_Fix.rar

v1.0 integrierung der Tactical Hand Signals in ACE3

Englische übersetzung eingefügt


Island Panthera A3 / v3.1Infos +-

Link: http://www.armaholic.com/page.php?id=27416

v3.1
- massive improvement of hills & mountains (rock formations)
- fixed runway markings to correct specs (magnetic azimuth of the runway's heading in decadegrees)
- set up some basic lightning on streets in bigger towns
- ice_zoofence warning eliminated
- replaced couple of houses with new A3 ones
- new factory and warehouses in Porto Ritmo
- upgraded Visitor's Center to Villa structure
- fixed carwreck location (059093)
- removed dual building (091003)
- ammo bunker extended to hill (081011)
- guard tower now facing road (095031)
- tweaked river crossings heights on Nuba

v3.0
- first release of island for Arma 3 engine
- hugely improved map
- 5m terrain grid (10m in A2)
- new island Nuba on Northeast
- new region with town Porto Ritmo on Southeast
- brand new fast highway connecting North & South on East coast
- smoothed out terrain and new roads (some are broken, as in RL - bad maintenance)


Isla Duala A3 / v3.35Infos +-

Link: http://www.armaholic.com/page.php?id=27699

v3.35
- fixed Taris Island lowlands because BIS has a bug on terrains high 5 metres or less (waves effect through solid ground)
- lowered waves that caused units to jump in extreme weather conditions
- fixed the satellite image bug on Southeast part of the map
- improved Afrenian Kamaz truck & Leo2 tank textures
- 90s Afrenian medic & squad leader have primary weapons now
- more soldiers are wearing protective gear now
- couple of smaller fixes, road smoothing, removed some roadside obstacles

v3.33
added vast new region: Taris Island on North
over 332,000 placed objects
various improvements (satellite texture, coastline)
90s Afrenian rifleman is now armed
added intro with towns (load island in Editor then return to main menu)
added Kamaz open & covered trucks for both factions
added Fennek (unarmed & HMG) to Afrenian scout vehicles
added Leopard 2A4 Evolution to Afrenian Army (Molatia has to rely on Russian RHS tanks for now, heh)
primary weapons made compatible with new bipod function (no more sinking in the ground)

v3.3
- added vast new region: Taris Island on North
- over 332,000 placed objects
- various improvements (satellite texture, coastline)
- 90s Afrenian rifleman is now armed
- added intro with towns (load island in Editor then return to main menu)
- added Kamaz open & covered trucks for both factions
- added Leopard 2A4 Evolution to Afrenian Army (Molatia has to rely on Russian RHS tanks for now, heh)
- primary weapons made compatible with new bipod function (no more sinking in the ground)

v3.21
- vertical grid numbers start in bottom left corner now (as on Altis)
- some central border pass areas flattened and made AI friendly
- AI is now able to pass all river passes, except concrete bridges (will be dealt with later, new bridge in production)
- removed fog from default weather setting
- save/load now works in SP
- numerous fixes incorporated in unit configs (special tnx to Sahbazz):
-- fixed: cops now have uniforms on dedicated servers, too
-- added: uniform pictures for inventory
-- fixed: uniforms on ground have a proper camo texture now
-- added: "ItemCompass" to inventory of units
-- tweaked: ironsight CQB view & GL sight for Steyr Aug A1s
-- added: RPG reload animation, but just the default one from A3
-- added: Zeus compatibility (scopeCurator = 2
-- changed: unit "ibr_soldier" class from "I_Soldier_TL_F" to "B_Soldier_base_F"
-- added: cost, camoflage and sensitivity to units "ibr_soldier" and "ibr_soldier_2"
-- added weapons an items of regular soldiers for template porpose
-- renamed: "ibr_afr_soldier" to "ibr_afr_soldier_lite" Off Duty soldier
-- renamed: "ibr_mol_soldier" to "ibr_mol_soldier_lite" Off Duty soldier
-- made some visual adjustments to code, so it looks nicer
-- flag textures for both countries are available under ibr_duala_molafr\flags\flag_mol_ca.paa + ibr_duala_molafr\flags\flag_afr_ca.paa

v3.2
- added: UNITS! Molatian and Afrenian Infantry along with weapons (RPK, PKM, AKM, AKMS, Steyr Aug A1, SVD Dragunov, RPG7, etc.)
- added: Afrenian policemen with new weapons (AR-15 and M1911)
- added: dust/particle effects for all surfaces (tnx Kju for help)
- added: ammoboxes with gear for both armies (Ammo>Afrenian Gear, Ammo>Molatian Gear)
- workers brough buldozers to Aeroporto Swonto Pinley and flattened some of the bumps
- improved coastline, added a lot more detail
- slight military upgrades to the Kinsella and Bolabongo airports
- Afrenians claimed central-west island and built a Vestinga settlement there after they discovered ruins of an ancient fortress there
- Molatians are threatening with invasion of the Vestinga so Afrenians built the Katakabi Armybase on West coast
- reworked three oasis areas, they don't use obsolete A2 pond object anymore
- removed: St. Trisha island, replaced with huge Suidorra Region (towns/villages: Lukasa, Imalia, Solon, Boona, Campolongo)
- Molatians bombarded the Solon village on SE to retailate for Afrenian new Vestinga settlement in border zone, new war is on horizon
- updated island selector preview picture of the map

v3.1
- two .bisign files were present for ibr_dualaobjects.pbo, repacked with new key

v3.0 (1st Arma 3 Release)
- roads converted to shapes
- new dualan asphalt & gravel roads
- terrain height tweaks and smoothing
- improved close-up ground textures
- improved satellite image
- accurate roads visible on satellite map
- added tips & hints on loading screen
- new weather settings (tnx to fabiano_celentano)
- new billboards & artwork
- border town updated with new ruins
- several new houses in Bolabongo
- added a hospital to Kinsella(Afrene) & Bolabongo(Molatia)
- several new storage sheds were built across the island
- new rock formations (60+ hours of work), much more realistic hills
- improved shoreline


FSF Al Rayak / v002Infos +-

Link: http://www.armaholic.com/page.php?id=28564

v002
- Removed dependencies to Ibr_Dtowns, and Ibr_Plants, so now the only requirement is "All in Arma".
- And made one correction in the config.

v001
- first release


Australia / v3.00.1Infos +-

Link: http://www.armaholic.com/page.php?id=28882

v3.00.1
-

v3.00
- Fixed: Buildings now detectable by Scripts.
- Fixed: Lowered several floating objects to correct heights.
- Fixed: Prison heights and Guard tower heights.
- Fixed: prison Gate clipping.
- Fixed: prison Basketball Fence in Brisbane.
- Fixed: solar panels in Bank blocking stairwell in Adelaide.
- Fixed: Heights large tanks in Brisbane Industrial Area.
- Fixed: Prison walls indestructable.
- Fixed: Prison Seats Moved no longer able to jump and knock down fence.
- Fixed: Flattened Road approach to Bridge Melbourne Industrial area.
- Fixed: Ladders work on Prison Guard Towers.
- Fixed: Lowered Sea floor in Sydney Harbour Area.
- Fixed: Bridge heights in Brisbane and Perth.
- Fixed: Moved Rocks near bridge in Perth stopping AI Path-finding.
- Fixed: Replaced Arma2 docks in Sydney with Arma3 Docks.
- Fixed: Tassie police station icon.
- Fixed: Prison Map icon resized.
- Fixed: Smooth road west of Adelaide.
- Fixed: Re-aligned Sydney harbour Bridge.
- Fixed: Raised Bridge in Melbourne to allow boats to dock in River.
- Fixed: Smooth roads in Tasmania.
- Fixed: Rvmats on Prison roof.
- Fixed: Rvmat issues in bank vault walls.
- Fixed: Resolution LOD on Police garage door.
- Fixed: Re-textured Police garage walls.
- Fixed: House Garages are now enterable.
- Fixed: Bushes clipping into Bank in Sydney.
- Fixed: Container heights Perth Docks.
- Plus lots more smaller bug fixes
Added
- Added 3 new under-construction Houses.
- Added Supermax prison.
- Added Large Army base to Area North of Dam.
- Added new Bridge to replace Dam North of Brisbane.
- Added More Fountains to Capital cities.
- Added Missing Gate to Prison in Melbourne.
- Added Heli-pad to Northern Hilltop base.
- Added Street lights to Bridge South of Brisbane.
- Added Ramp to Plaza area for low sprung cars.
- Added Construction site in old power-station location next to old Dam.
- Added 2 new factories.
- Added 2 Lifts/elevators in Melbourne.
- Added Several small support compounds.
- Added 1 centrelink Building to Adelaide.
- Added Boat docking areas and ladders in Melbourne and Sydney and Brisbane.
- Added Canal fence along River in Melbourne.
- Added Construction Bridge in Melbourne.
- Added 3rd Bridge in Melbourne River.
- Added solar panel Array/power station to Darwin.
- Added Bank vault door sounds (open/close).
- Added Bank door sounds.
- Added Sounds on police station doors.
- Added Rebuilt Sydney area and added 3 new large houses.
- Added Underwater caves.
- Added rock formations.
- Added Rebuilt Large Army Base in Darwin.
- Added Bar and carpark to South Sydney.
- Added Town sign names to all towns.
- Added Distance signs to some roads
- Added New Textures to Sydney Harbour Bridge.
- Added New Geo lods to Sydney Bridge.
- Added dust to dry riverbed Texture.
- Added Trees and onstreet parking to Sydney central business district roads.
- Added new icons to map.
- Added Boat docking area in Eden.
- Added More abandoned camps and huts .
- Added More lighting to capital cities.
- Added New Bridge lifting sling.
- Added Lighting effects to trees in Melbourne and Sydney.
- Added Street lights between Melbourne and Sydney.
- Added Hotel and swimming pool in Perth Suburbs.
Removed
- Removed Large Dam North of Brisbane(Texture bug and many holes in the model)
- Removed 12+ duplicate buildings from Brisbane
- Removed trees and bushes from Darwin runway
- Removed 10+ duplicate buildings from Cairns
- Removed Power station Next to Dam
- Removed 1 commonwealth bank from Adelaide
- Removed bushes and trees from Alice Springs Runway
- Removed Arma2 carpark blocks swapped to Arma3
- Removed Arma2 crash barriers replaced with Arma3
- Removed 3 duplicate Police stations from Sydney
- Removed Bushes and Trees from Perth river
- Removed more Arma 2 walls and replaced with Arma 3 equivalent.


v2.00
Fixed:
- set objects to correct height
- roads smoother
- roads less slippery
- lighting fixed
- sounds fixed ( ambient sounds added)
- road network completed
- Apartment block icon fixed
- fixed glitching in Sydney Powerstation
- Retextured Melbourne Airport runway
- Flattened Perth football field
- fixed Glitching in Alice Springs airport
- various satellite and mask fixes
- Removed Broken T pieces from Roads
- Fixed PAA errors on startup
- mine height adjusted in Desert
- removed trees and bushes from Roads
- Adjusted Containers to correct heights in Docks
- Plus loads more Bug Fixes
- Flattened Bridge south of Melbourne near Industrial area
- Fixed texture error popup in Perth and desert Areas
- Many Bug fixes on new Buildings
New:
- new Intro Cutscene
- 2 new double story houses added
- 4 new variations single story houses added
- Added Comm Bank building
- Added Centerlink building
- Added Small prison building
- retextuerd Centrelink
- Perth Airport added
- Retextured all of Tasmania
- Added 3 new towns in Tasmania
- Added new plaza and 3 new underground parking areas in Melbourne
- New treehut/slum village
- Added rusty WW2 plane as a wreck
- Added more underwater wrecks
- Added more Wreck icons
- Added prison/holding yard Perth
- Added more houses to various suburbs
- Added Stadium to Melbourne
- Added more lights to Cities/suburbs
- Added new Hotel area to Brisbane
- Added rocks/plants to Lake in Sydney
- Added Police station in Alice Springs
- Added Hospital Alice Springs
- Added Prison to Alice Springs
- Added Prison to Brisbane
- Added Prison to Melbourne
- Added more traffic lights to all Capital Cities
- Added Multistory white office Building to Broken Hill
- Added Houses to Toowoomba
- Added Police station to Tasmania
- Added Hospital to Tasmania
- new grass texture Tasmania
- new broadleaf crop to Tasmania
- new Central Business blocks in melbourne
- added more wheat fields
- Removed Arma2 docks in Melbourne replaced with Arma 3 Docks
- Added thousands of trees to west coast desert areas
- Added map icons for all Police,Hospital,prisons
- Added map icons for Mountains over 250 Meters
- Added more housing in Perth
- Rebuilt Tailem Bend town
- Added industrial building to Brisbane
- Added small Army base to Desert Area plus north coast
- Removed Arma2 Hospital in Melbourne replced with Arma3 Hospital
- Red Desert Textures slow cars
- retextured Comm bank Buildings
- added grass to Pinegap
- Added map icons for Palm trees
- Added Debug island bottom left of Map
- Wheat Silos
- Added Concrete area South East of Darwin for Players to build base etc
- Added more street signs
- Added Custom billboards
- Added Bridge construction site to east perth
- Added Tennis courts
- Added more trees/bushes to all over map
- Tweaked clutter model to obtain more FPS
- Added State Icons to map
- Added Quarry to map
- Added more buildings to Willcania town
- Added icons for lumber yards
- Added treehut
- Added wooden lookout tower
- Added Helipads to police stations that dont have external landing facilities
- Added sounds to Prison Gates
- plus heaps more new stuff that i cant be bothered adding here
Removed from Map
- Skyscrapers
- removed large rocks
- removed all Arma 2 Road crash barriers
- more Arma 1 buildings removed
- Some Arma 1 piers replaced with Arma 3 items

v1.00
- added server keys and Signed all addons now

v1.0
- first release


updated:
JgKp Patches / v1.3Infos +-

HLC MP5 Pack  / 1.45Infos +-

Link: http://www.armaholic.com/page.php?id=27146

- firelight variables on MP5SD5/6
- magazineReloadSwitchPhase added to MP5 base class
- made Supplybox "Zeus Discoverable"
- Added Zeus spawnable individual weapons.
- adjustment to the gunshot tails volume, should be less overt.
- all Mp5s use own recoil instead of inheriting A3 SMG values.
- shader and material adjustment, slight increases in specularity.
- ShadowLOD mesh optimisations (all)
- moved deploypivot for all weapons without bipods to under the magazine (because muh gameplays)
OPTIONAL CONTENT NOW INCLUDED-
- RHS Compatibility
- ACE3 Compatibility (HuntIR rounds specifically)
- CUP Compatibility
(RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)


HLC M60E4/M60 / 10.0Infos +-

Link: http://www.armaholic.com/page.php?id=24621

- magazineReloadSwitchPhase added to M60 base class
- made Supplybox "Zeus Discoverable"
- disintegrating links now eject from weapon
- Added Zeus spawnable individual weapons.
- adjustment to the gunshot tails volume, should be less overt.
- Ace Overheating/Barrel Swapping support added.
OPTIONAL CONTENT NOW INCLUDED-
- RHS Compatibility
- ACE3 Compatibility
- CUP Compatibility
(RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)


HLC G3 / 1.8Infos +-

Link: http://www.armaholic.com/page.php?id=26021

- magazineReloadSwitchPhase added to G3 base class
- made Supplybox "Zeus Discoverable"
- Added Zeus spawnable individual weapons.
- adjustment to the gunshot tails volume, should be less overt.
- shader and material adjustment, slight increases in specularity.
- HK51 and 53 Rear aperture replaced with G3 Aperture.
- ShadowLOD mesh optimisations (all)
- moved deploypivot for all weapons without bipods to under the magazine (because muh gameplays)
OPTIONAL CONTENT NOW INCLUDED-
- RHS Compatibility
- ACE3 Compatibility (HuntIR rounds specifically)
- CUP Compatibility
(RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)


HLC AK Pack / 1.9Infos +-

Link: http://www.armaholic.com/page.php?id=25099

- magazineReloadSwitchPhase added to AK base class
- made Supplybox "Zeus Discoverable"
- Added Zeus spawnable individual weapons.
- adjustment to the gunshot tails volume, should be less overt.
- ShadowLOD mesh optimisations (all)
- Kobra Reticle enlarged.
- Corrected DetailTexture layer in rpk74.rvmat. No longer fresnelGlass(). Don't ask.
- ADS camerapoint shifted back on most weapons.
- Additional worn AK74 added (textures- Bull5hit). classname hlc_rifle_ak74dirty2
- moved deploypivot for all weapons without bipods to under the magazine (because muh gameplays)
- VOG25P and related script- rewritten moved to optional PBO. Requires CBA.
OPTIONAL CONTENT NOW INCLUDED-
- RHS Compatibility
- ACE3 Compatibility (HuntIR rounds specifically)
- CUP Compatibility
(RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)


ACE3 / 3.3.2Infos +-

Link: http://www.armaholic.com/page.php?id=28557

FIXED:
Advanced medical system and backblast CTD. (#2519)
Wheel added to cargo on player connect. (#2488)
Medical Treatment Log Time. (86fae2c)
Blue Force Tracking Module. (#2503)
Fix XEH Warning Debug. (79d985a)
Allow fixing jam when in FFV slot. (#2546)
Fix CPR params. (#2492)
Lockpicking not working. (#2495)
Fix Explosives / Interaction Menu conflict (#2572)
ADDED:
Added diagnose to torso (for real this time). (#2466)


RHS / 0.3.9.1Infos +-

Link: vorzugsweise Armaholic

ADDED 0.3.9.1

+ GDM-40 Smoke grenade

FIXED 0.3.9.1

@ CBA Compatability fixed
@ Major M113 model and texture fixes
@ M1A2 driver PiP fixed
@ MK318 & MK262 magazines produce green tracers instead of red


ADDED 0.3.9

RUS Added

+ T-80UK
+ T-90A
+ PTS-M (=SappeR= and ??????)
+ ERA effects for T-72B K1 bricks
+ AINET smart fuse for T-80UK, T-80UE-1, T-90 and T-90A
+ New YakB sounds
+ 125mm SABOT petals model ejects after shot fired
+ 125mm ATGM pusher muzzle effect
+ New Mi-24 sounds
+ New GP-25 sounds
+ 125mm & 100mm cannon recoil (singleplayer only)
+ PSNR-5K Tall Mike radar functionality to BRM-1K
+ Option to disable/enable FCS target lead (RHS option screen)
+ RGN Impact Grenade
+ Adding insurgent uniforms to VA
+ Added missing PROPREFIX for rhs_c_cti_indep and rhs_c_identity
+ Fully functional Shtora active protection system to all applicable vehicles
+ Russian Ammo crates (non-virtual)
+ 902A/B smoke launcher sounds
+ ERA explosion sound effect
+ Added BMP-3M & T-90 groups
+ Added turret popping effects for T-72 and T-90 tanks
+ RHS_fnc_vectorRandomize
+ 9E154 proximity fuse for 100mm HE-FRAG 3UOF19-1 (airburst)
+ Added Insurgent camo to Insurgent BM-21
+ Added BMD-1 to Insurgent faction.
+ Added BTR-60 to Insurgent faction.
+ T-72 Garage icons

US Added

+ Weapon creates (non-virtual) and new supply crate model
+ USMC SPC & battlebelt vests variations with pouches
+ RG-33 and FMTV pictures
+ M32
+ Glock 17
+ New M113A3 models and versions
+ M150 MGO (ARD) scope
+ Smoke Grenade Setup for M113A3
+ New AH-1 Interior and exterior sounds
+ Add faction USMC (LAR)
+ Hellfire, Sidewinder and FFAR sounds
+ M4, M4A1, M16, M249, M240 new sounds
+ M2 mechanic sounds
+ M134 Minigun servo sounds
+ M136 sounds with tail system
+ M1 Abrams Engine Stop sounds
+ New UH60 sounds
+ New USMC FROG models
+ Added more LWH versions
+ Grenadier (M32) class
+ Added FMJ and JHP ammo - Spartans ballistics
+ M443 HEDP model and textures
+ M781 Practice Round model, config and textures
+ M576 Buckshot Round
+ Added ACH (Norotos)
+ Added VG pictures for M1A1, M1A2, and M109
+ Option to disable/enable FCS target lead (via RHS Options menu)



Improved 0.3.9

RUS Improved

^ Mountain Flora Texture
^ Added aiAmmoUsageFlags to ammo
^ EMR texture
^ Reduced AZP-23 dispersion
^ BMP-3M and BMD-4M loaded with 3UOF19-1 rounds
^ HEAT simulation
^ T-80U tanks smoke grenade enchancements
^ Increased exhaust smokescreen lifetime and size
^ Tochka-U wheel textures improved.
^ Lowered engine and surface volume for UAZ/sounds.hpp and Ural/sounds.hpp
^ Audible gun range increased to current A3 standards for russian weapons
^ 3D17 smoke effects
^ Arma 3 will now use RedHammerStudios as pbo author in rpt
^ Countermeasure controls & reload time
^ T-80UK dazzlers
^ Adjusted mirror position for all Gaz-66 trucks
^ Updated mod logo
^ Updated Ural instrument gauges
^ Tigr Cockpit gauge animation fixes
^ Added descriptions to 2S3 shells
^ Improved BMP-3 res lods
^ Major tweaks to all FCS scripts
^ Changed elements in proxies to better handle retexturability for BMP-2
^ Reduced T-72 sound volume
^ Reduced minimal lase range for few vehicles
^ PhysX handling improvements across all vehicles
^ Short descriptions for RPG ammo
^ Improved T-90 topspeed and acceleration
^ Smoke generator screen blocks AI visibility
^ Reduced timeToLive for heat penetrators
^ Standarized a little bit HEAT hit values so new & old system go along a little better
^ Tweaked tank positioning in groups
^ Experimental change of unit position in group for bmp1 squads - should be working much better with zeus
^ Converted T-72B obr89 to new damage model
^ Tweaked displayNameShort for AT rockets
^ Improvements to CE armor system
^ Vehicle smoke generator will now turn the engine on if required
^ GAZ-66 Stringtables and configs cleaned up
^ Finalized early T-90 (no FLIR sight and exhaust changed to the old one)
^ Zues compatibility for weapon fire camera shake
^ Updated TR8 model, textures and RVmat

US Improved

^ Heat refraction for vehicle machine guns
^ M109 turret traverse speed
^ LWH textures
^ M1911 Texture & RVmat update
^ HMMWV cockpit gauges
^ Zeus compatibility for weapon fire camera shake
^ Updated CE penetration & protection script
^ Add extra fuel to UH-60 with ESSS external tanks
^ Weapon volume rebalance of almost all US handheld weapons
^ Audible distance of most weapons increased to fit the current A3 standard
^ Improved LWH Acc textures
^ General script improvements for USAF
^ Rotated M781 so it flies correctly
^ Improved LWH model and added textures
^ Bradley turning
^ Drastically decreased compression on the M2. The punch is back!
^ Improved HMMWV destroyed textures & fixed some missing elements
^ Increased armour around TOW launcher for Bradleys
^ Improved HMMWV textures, res lods and added additional Green options
^ LWH scale tweak
^ Updated mod logo
^ Major FCS tweaks
^ Major PhysX tweaks
^ Reduced minimal lase range for M1 - 200m main cannon & 50m coax
^ Tweaked FG of M1 around loader & commander stations
^ Tweaked movement ranges for loader mg on M1
^ Tweaked aiming point for AI for M1 tanks
^ Major stringtable fixes (Schmeisser)
^ 6Rnd 40mm magazines
^ Moved eye mem point for M1911
^ Upgraded HMMWV series tire armor
^ Gravity geo boxes component selection removed to avoid ingame collision
^ ACOG FP appearance
^ Javelin and M136 audible range
^ M1 Abrams now uses the right sounds in the right place
^ Arma 3 will now use RedHammerStudios as pbo author in rpt
^ Add realistic bullet and mags to the M240 - M993 hidden for retrocompatibility tho in real life its not used in the M240
^ Option button color changes with game settings



FIXED 0.3.9

RUS 0.3.9

@ Sprut-SD FCS laser timing
@ Zeus works on dedicated servers
@ Coaxial mg exit points fixed on T-72 family tanks
@ Fixed damage selections for T-80U
@ Fixed t-72 reverse speed
@ Grenade names in UI
@ Rocket pod sound looping
@ Rebel T-72 flag now disappears on all clients
@ Mi-8MTV3 cargo places reduced to 13 in line with proxies
@ Transparent PKM cover on Mi-8MTV3
@ Cargo capacity on BTR series reduced to 7
@ Fixed some proxies not hidden after destruction
@ Fixed some alpha sorting issues on T-72B3
@ GP-25 no longer plays hide and seek game during NPZ mounting
@ Major stringtable fixes (Schmeisser)
@ Smoke generator network fix
@ Fixed first person view for drivers in T-90 & T-72B3 obr12
@ Fixed broken Fire Geometry on T-72B obr89
@ Reversed joystick controls on Mi-8
@ Tweaked Mi-8 hitpoints
@ Vehicle crews can now access their countermeasures
@ Fixed 1PN93-2 double illumination
@ Fixed wrong selections in bmp3_early.p3d res lod
@ Fixed typo for malyutka penetrator
@ Wrong skirt texture in one of the lods of T-90 and T-72B3
@ Fixed GAZ-66 R142 ladder visible in res lods
@ Fixed mirrored UV islands for BMP3 left mirror
@ RHS mines removed from minefield module, making it work again
@ Gravity geo boxes selection removed to avoid ingame collision
@ Fixed decals alpha sorting on t80ue & m45
@ Helicopter Pilots should not have random facegear from now on
@ Weapon default FOV changed to 0.25
@ 6Sh92 fixes
@ Fixed T-80UK texture compression error and smoke cap
@ Commented out EMR 6Sh92s
@ Minefields mines didnt explode
@ Covered up some AO errors on T-90 turret
@ BMP-3 servo sound
@ BMP-3 editor icon size
@ Fixed dark spot in PKM from compression making the rounds look struck.
@ 2S25 & BMD-4 servo sounds
@ Fixed wrong bis_fnc reference and missing scope errors for headgear randomization
@ Fixed Texture Glitch on Tigr
@ Exhaust cover supports are no longer visible when exhaust covers are missing on Mi-24


US 0.3.9

@ Minefields mines didnt explode
@ Some rpt errors
@ Helicopter 20 & 30mm shell lifetime
@ FCS target lead
@ Zeus works on dedicated servers
@ ACOG RVMAT
@ Fix wrong texture assignmnet on Eotech
@ M18 hidden selections
@ rhs_mag_M441_HE and rhs_mag_M433_HEDP now use rhsusf_40mm_HE as ammo
@ Fixed strange proxy path for M1A1 Tusk I D
@ Tweaked HMMWV fording depth and fixed snorkel not appearing
@ Fixed forgotten sound attenuation values in M998 classes
@ Weapon default FOV changed to 0.25
@ Fixed M1097 antennae
@ M1 Abrams now consumes fuel
@ Removed holo from M240
@ Fixing old US Army faction references
@ ELCAN Scale
@ M1 Abrams series should now create dust particles on the propper places
@ Fixed US Army Gunner for USMC HMMWV
@ Changed M1 & M2 commander anim to fix visible rifle while turned in
@ Fixed M1 damage selections
@ Tweaked few hitpoint for M1 tanks
@ HMMWV Windows should now have less glare
@ Fixed small hole in turret rear of M1 FG
@ Fixed M1A2 TUSK commander cupola shields
@ Fix in Stinger missile lock system.
@ FFAR sound loop
@ Restored displayNameShort for US grenades as it was impossible to cycle through grenade types
@ Fixed addon dependency problem causing crashes on Linux servers when using M136
@ Adjusted M1 Abrams Sound levels




Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 26.9 zur Verfügung (ArmA 3 2 GB).


------------------
 


Zuletzt editiert von Frostie am 26.09.2015 um 15:46 Uhr (2x Editiert)
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Frostie
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Herkunft: Krefeld
Beiträge: 453
# Antwort: 4 - 02.10.2015 um 19:10 Uhr
Update erfolgt am 03.10.2015

Mod entfernt

-Australia

Grund: Verursacht Fehler mit ACE3

Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab dem 03.10.2015 zur Verfügung.


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Frostie
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Herkunft: Krefeld
Beiträge: 453
# Antwort: 5 - 10.10.2015 um 20:56 Uhr
Update erfolgt am 11.10.2015.

Arma 3:

updated:
CBA_A3 / v2.1.1.151010Infos +-

Link: http://www.armaholic.com/page.php?id=18767


CBA_A3 v2.1.1.151010
FIXED: RTP issue in PFH main Loop (#171) - Joko
FIXED: Bounds checking on removePFEH (#172) - PabstMirror
FIXED: MP waypoint duplication issue in the AI task functions - SilentSpike
FIXED: Restore equivalent position handling in taskDefend - SilentSpike
FIXED: script_macros_mission.hpp dcoumentation/comment - Glowbal



CBA_A3 v2.1.0.151009
FIXED: Keybinding Issue with Controllers connected - Joko
FIXED: Issues with perFrameEventHandlers - Joko
FIXED: Animal randomization issue causing RPT Spam Error in expression (#114) - robalo, killswitch
CHANGED: Improved PFH code Performance (#148, #152) - Joko
ADDED: Make use of the new joinString command in A3 1.50 enhancement - killswitch
ADDED: XEH support for SeatSwitched event handlers - killswitch
ADDED: Polish localization - gienkov
ADDED: 6 New Array Functions: CBA_fnc_findMax, CBA_fnc_findMin, CBA_fnc_findNil, CBA_fnc_findTypeName, CBA_fnc_findTypeOf and CBA_fnc_findNull (#131,#143) - Joko,mikematrix


Known Issues:
12 RPT Errors - Updating Base Class for ADGS Joint Rails (JR)


BWMod / v1.2.2Infos +-

Link: http://www.armaholic.com/page.php?id=24147

-behoben: Darstellungsproblem mit bestimmten Uniformen nach Arma-Update v1.52


Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 11.10.2015 zur Verfügung ArmA 3 ~??? MB.


------------------
 


Zuletzt editiert von Frostie am 10.10.2015 um 21:55 Uhr (2x Editiert)
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Herkunft: Krefeld
Beiträge: 453
# Antwort: 6 - 17.10.2015 um 18:38 Uhr
Update erfolgt am 18.10.2015.

Arma 3:

updated:
CBA A3 / v2.1.2Infos +-

Link: http://www.armaholic.com/page.php?id=18767

v2.1.2.151016
FIXED: AI functions broken due to getGroup error (#178) - Dorbedo
CHANGED: Improvement for "script_macros_mission.hpp" (#180) - Dorbedo


Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 18.10.2015 zur Verfügung ArmA 3 ~0,5 MB.


------------------
 


Zuletzt editiert von Sk3y am 18.10.2015 um 11:27 Uhr (1x Editiert)
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Herkunft: Krefeld
Beiträge: 453
# Antwort: 7 - 24.10.2015 um 00:32 Uhr
ACHTUNG DIE CLASSNAMES DER KLEIDERKAMMER HABEN SICH BEI DIESEM UPDATE VERÄNDERT DIE ALTEN WERDEN NACH DEM UPDATE NICHT MEHR FUNKTIONIEREN IN DEN MISSIONEN!

Update erfolgt am 24.10.2015.

Arma 3:

added:
Esseker / 0.7.0.5Infos +-

Link: http://www.armaholic.com/page.php?id=28815

v0.7.0.5

v0.72
*Added:New military complex Plava Vrana (Blue Raven) south of Neptune. This will be the last military location we add.
*Added:New “DoubleTap” Gun range, north-west of camp Spencer
*Added: Central Esseker construction site and an airfield parking lot
*We have further polished the satellite image( aka the huge ground texture), you will see a lot less visual oddities on it now
*Bug fix: The tree in the air above the radio tower near Neptune has been plucked out of existence
*Bug fix: fixed the two towers in Old Esseker, one had a wall through it and another one was nigh impossible to climb
*Bug fix: small groups of stones that were in the water have been deleted, they were causing players getting Arma’d, stuck in place forcing players to relog. This should no longer be a thing. If you find any spots you can get stuck, please screenshot it and report it.
*More invisible collision boxes have been added, so more surfaces have been made safer, again, report any spots that break your legs, puts you in the hover dance, swallow you or kill you.
*Added a small token of gratitude for Lt_Grim626 for his 50$ Patreon love as well as his continued feedback and bug reports. Smooth moves mate, smooth moves.

v0.61
*Added a major new location- Gromada preserved cave complex. This is a community suggested location, so pat yourselves on the back and thank yourselves, community. (It sure is a biggun, so please free to complain if you notice a large frame rate drop when you are in or around it)
*New city to the east, Danilov.
*Started implementing our invisible collision boxes. By placing them over surfaces that are not meant to be walked on, we can allow players to walk on rocks with more confidence, walk on rooftops that would otherwise put players into a hovering dance animations and even enter buses you previously couldn’t enter and other nifty tricks.
*Deleted the two houses in the field between Gulash and the river, no idea who placed them there in the first place, we begin to suspect map trolls.
*We fixed some other map trolls shenanigans, like trees inside houses and misaligned walls.


v0.56
*Fixed hangar glitch on airfiled
*Fixed glitch with arma 3 barracks building in camp Spencer that was a problem on Bornholm too
*Cant glitch anymore through this wall in Novi
*Replaced Villa in Esseker city…. now you will actually be able to land on it with a heli
*There is no more bobine2 object error on start
*Fixed the height of some buildings on the map

v0.55
*Added rocks at the base of the promenade to allow people to get out and get into the river (although swimming in Arma 3 still sucks)
*Added two new towns – Tuk and Krupa
Tuk village, Stevan’s backyard
*Revisited the rather secretly placed cliff cave, players that found it should be glad to hear that it is a much safer place now.
*Added arrow statues on random locations in the lower part of the map for your convenience
Your friendly neighborhood arrow statue
The arrows are all pointing north, toward the populated part of the map. There are a few locations in the south but not enough to justify wondering around on foot. If you see an arrow statue it’s best to follow it’s suggestion.
*Tweaked Esseker city a bit, this is just a first small step in what will be a massive rework to the city that will eventually aim to melt brains and burst eyeballs. No joke.
*Expanded Nekrashuk, the old village in the woods
Nekrashuk village, eastern part
*Added a number of less then impressive random locations
*Beautified some places (that didn’t really need beautifying)

M.S.K.E. 4 Islands Map / 2.5Infos +-

Link: http://www.armaholic.com/page.php?id=28299

v2.5
Now: customs Sounds, by Day and Night.
ILS works now. Small improvements.
Keypoints Name City works now.

v2.0
- new customs Sounds, by Night.
- ILS reworked.
- Small improvements, like House and Bushes removed from Street.
- A2 Roads. Some Stones on Rock clutter (made by T-800).

v1.0
- Now: customs Sounds, by Day and Night.



updated:

Specialist Military Arms (SMA) / 2.0Infos +-

Link: http://www.armaholic.com/page.php?id=26428

V2.0
- L85 ris - TIGG
- ACR magpul - Jack nelson
- ACR remington - Jack nelson
- AAC blackout - Pinga
- MK3 MINIMI - P1nga
- Surefire flash light - RedRogueXIII
- Barska optic rds - ODEC3d
- CMORE optics rds - ODEC3d
- Tavor - Michal Hoz

PG Services - Private Military Company / 24SEP15Infos +-

Link: http://www.armaholic.com/page.php?id=21616

24SEP15
Added BLUFOR version of all units, vehicles and groups.
Moved 'M4, M4/M203, M249' units and groups to 'pg_services_pmc_weapons.pbo'
Updated replacement configs to work with new BLUFOR units.
Included fix for invisible ballistic helmet.

02AUG15
•Removed randomization script from a base class that was having an unintended effect.
•Changed two class names inside of CfgGroups to comply with ALiVE rules.
•Added new Marksman soldier (PMC_Marksman_M14) to better help with MX/M4 group distinction.
•Including replacement pbo's in the main download for the first time.
•Corrected replacement pbo's to overwrite MX units in groups.

Island Panthera A3 / v3.35Infos +-

Link: http://www.armaholic.com/page.php?id=27416

v3.35
added two new huge islands: Fortieste and Isla Rubina
additional terrain smoothing and various improvements
improved satellite image design
replaced bugged bridges with new ones, AI now drives over them!
removed two bushes growing out of the road
fixed fountain height at Malcolm's Hacienda on Dino Island
substantial military upgrade of Armybase/FOB Boriana

Kleiderkammer / V 1.10 Infos +-

Link: https://www.dropbox.com/s/8dyd16clcqbrlnr/%40BW_Kleiderkammer.rar?dl=0

Neue Classname Liste : https://www.dropbox.com/s/vyh9b8aes6sy9dt/classnames%20neu.txt?dl=0
+ 2 new uniform versions
+ 3 new helmet models
+ arsenal picture
+ New Inventory Icons
+ infos to inventory Icons
+ ace features

~ doubled the cargo of feldbluse (the same capacity like vanilla Uniforms)
~ all the classnames
~ the texture of the damage model
~ the effect in pilot view for Goggles and Headset
~ all the textures
~ size and position of clan logo and Insignia
~ all Headset Versions of the Helmet now work with ACE (Peltor Headset)

^ shadowlods
^ some issues with non smoothed verticies
^ the goggles so that vanilla stuff cant glitch through


Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 24.10.2015 zur Verfügung ArmA 3 ~3500 MB.


------------------
 


Zuletzt editiert von Sk3y am 24.10.2015 um 19:50 Uhr (1x Editiert)
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Frostie
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Herkunft: Krefeld
Beiträge: 453
# Antwort: 8 - 31.10.2015 um 21:45 Uhr
Update erfolgt am 03.11.2015.

Arma 3:

updated:
BWMod / 1.3Infos +-

Link: http://www.armaholic.com/page.php?id=24147

v1.3
- added: UH Tiger
- added: Helipilot uniform
- added: Knighthelm
- added: integrated CBA Joint Rails (remove your BWA3_Comp_ASDG!)
- added: custom G27 / G28 silencer sounds
- added: MG4 and MG5 Tracer magazines
- added: modules to customize BW vehicles
- added: Fernspaeher (recon) sub faction
- added: other misc. soldier classes
- added: BW icon in Virtual Arsenal
- added: missing items to VA box
- added: TFAR BW radios to VA box
- changed: adjusted interaction positions on IFV Puma and MBT Leopard with ACE
- fixed: missing classes in Zeus
- fixed: wording in field manual for NaviPad (German)
- fixed: missing materials in FIRE geometry on MBT Leopard
- fixed: material effect with impacting rounds on all models
- fixed: smoke launchers weren't synched in MP
- fixed: IFV Puma doesn't fall over as easily when turning on high speeds
- fixed: IFV Puma ABM rounds with ACE FCS
- fixed: dragging and carrying BW boxes with ACE


Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 03.11.2015 zur Verfügung ArmA 3 ~??? MB.


------------------
 


Zuletzt editiert von Frostie am 02.11.2015 um 22:15 Uhr (2x Editiert)
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Frostie
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Herkunft: Krefeld
Beiträge: 453
# Antwort: 9 - 15.11.2015 um 19:02 Uhr
Update erfolgt am 15.11.2015.

Arma 3:

updated:
Datenbank / v0.04 BugfixInfos +-



Bisherige Loadouts an neue Classnames von Feldhobel & Deadeye angepasst

Beim Ausrüsten der Spieler wird jetzt für jede Waffe stets ein Magazin vorher hinzugefügt, so dass die Waffe geladen ist. Dadurch wird behoben, dass Waffen mit einem Magazin in der DB leer ausgerüstet wurden, wodurch dieses Magazin fehlte. Da Spieler jetzt also mit geladener Waffe starten, Vorsicht beim Ausrüsten!


Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab sofort zur Verfügung ArmA 3 ~??? MB.


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Herkunft: Krefeld
Beiträge: 453
# Antwort: 10 - 24.11.2015 um 23:03 Uhr
Update erfolgt am 25.11.2015.

Arma 3:

added:
Leights Opfor Pack / v1.5Infos +-

Link: http://www.armaholic.com/page.php?id=27353
v1.5
- fixed problem with ChDKZ fatigue
- added Takistani Army
- added United Nations
- fixed some problems with zeus
- added Prizrak cowboy hat

v1.4
- fixed smersh_body error
- fixed a few bugs & errors
- added new faction NAPA

v1.3
- added Chernarussian civilians

v1.2
- fixed config errors by Reyhard

v1.1
- fixed reported errors
- added PMC faction
- fixed amount of units in groups

v1.0.1
- update

v1.0
- added and fixed a lot of stuff from RHS

v0.8.1
- This is a hotfix for the LOP_AM addon with Alive and the other alive problems

v0.8
- fixed HLC weapons to African militia in HLC Config
- completly removed all signs of ISIS from addon and renamed for Iraqi terrorists, I don't support ISIS!

v0.7
- changed ANA camo for better quality
- rebuilt structure of factions (ANA moved to blufor, isis to indfor, etc.)
- added SLA and RACS army
- added landrover defender
- fixed reported errors
- and fixed the rest of reported errors
- added CDF star to their trucks

v0.6
- removed black ops mercenaries
- fixed error with afgan civilians
- added CDF army
- a few changes in .pbo files, please read readme inside
- changed Afghan Army uniforms to ANA Camo, digital
- and fixed the rest of reported errors
- removed ISIS logo because of german restrictions

v0.5
- Imported takistani militia models from A2
- Imported Bardak and Lopotev models from A2, added to ChDKZ
- Added imported takistani civilians from A2
- Fixed reported errors

v0.4
- Updated config for new RHS Escalation, now opfor is 100% playable
- Replaced PASGT Helmet for better model
- Added Iraqi Army
- Fixed groups config with African militia
- Added AAF vests with new textures
- Fixed rvmat errors with Mi-8
- Added prefixs to vehicleclassnames&faction classnames

v0.3
- Fixed some errors.
- Added Black Mercenaries Corp.
- Added African Militia and African armed civilians
- Added African Civilians
- Added HLC config inside.

v0.2 hotfix
- now properly supports ALIVE (thanks to Fadi)

v0.2 hotfix
- Hotfix supporting ALIVE

v0.2
- Added ultranationalist faction to INDFOR
- Afghan Army&Police moved to INDFOR
- ChDKZ faces and radio changed to russian from RHS
- Fixed ISIS tank crew errors
- Added chestrigs for Ultranationalists

v0.1
- first release



updated:

Specialist Military Arms (SMA) / 2.11Infos +-

Link: http://www.armaholic.com/page.php?id=26428

v2.11
Just a Hotfix for V2.1 regarding the Showcase mission.

v2.1
- minor fixes on code
- minor fixes to Textures
- Ammo descriptions (thanks spartan)
- Ballistic updates (thanks spartan)
- Bug fixes (see changelog)


Kleiderkammer / v1.95.1Infos +-

Link: Sk3y guck FTP ordner (kompletten ordner)

fixed: double Shoulderranks in Pilot view at Feldbluse Kampf (.../KS)


US Marine Corp and MARSOC units / v1.5Infos +-

Link: http://www.armaholic.com/page.php?id=22749

v1.5
- Fixed: uniforms errors
- added ported A2 uniforms: arctic suites, woodland
- added ported A2 MTV Marines body armor
- added SD ammo to all units (good for stealth missions)
- added optional config for vehicles that are now disabled by default
- adjusted OPS CORE size
- added BONUS units: NBC
- Reworked camouflage textures
- improved: units loadout, groups and config

v1.4
- added some new weapons from NATO SF\Spetsnaz weapon's pack
- added optional config to remove NATO SF Spetsnaz VEHICLES dependancy (read instructions can cause issues!)
- adjusted OPS CORE size to reflect RL counterparts
- improved: units loadout

v1.3
- added some new weapons from NATO SF\Spetsnaz weapon's pack
- added vehicles from NATO SF\Spetsnaz Vehicles's pack : HMMVWs, UH1Ys, Static Weapons
- added new OPS CORE and peltors thanks to Voodoo.
- changed woodland camo (A3 BI)
- added flag poles and flag markers
- fixed: flag position
- improved: units loadout and groups

v1.2
- added some new weapons from NATO SF\Spetsnaz weapon's pack
- fixed: armor values for items to make them more or less like BI
- fixed: made scope=1 M16 variants (units will not be affected)
- fixed: insigna work now on all uniforms!

v1.1
- added compatibility with ALIVE MOD
- added new weapons and launchers from my NATO Sf/SPETSNAZ weapons pack
- added A2 Marines helmets
- updated armor values to meet BI standards
- updated signatures Keys

v1.0
- first release



deleted:

NATO SF and Russian Spetsnaz Vehicles Infos +-

Grund: Wurde schon vor geraumer zeit beschlossen das sie rausfliegen.

pbos:
mas_apc.pbo
mas_cars.pbo
mas_eli.pbo
mas_tank.pbo
mas_vehicle.pbo
mas_vehicle_c.pbo



Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 25.11.2015 zur Verfügung ArmA 3 ~907 MB.


------------------
 


Zuletzt editiert von Sk3y am 25.11.2015 um 12:54 Uhr (3x Editiert)
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Frostie
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Herkunft: Krefeld
Beiträge: 453
# Antwort: 11 - 04.12.2015 um 11:35 Uhr
Update erfolgt am 05.12.2015.

Arma 3:

updated:
CBA_A3 / 2.2.0.151130Infos +-

Link: http://www.armaholic.com/page.php?id=18767

FIXED: 1.54 local keyword deprecation commy2, Nou
FIXED: Eden editor crash (#198) PabstMirror
FIXED: "Updating base class" RPT warnings robalo
FIXED: "No owner" RPT warnings commy2
FIXED: CBA_fnc_getPos robustness. (#187) commy2
FIXED: Unbound CBA key assignment display (#205) PabstMirror
ADDED: Multiplayer fireteam color synchronization (#185) BaerMitUmlaut
ADDED: Run-time extended event handlers: CBA_fnc_addClassEventHandler commy2
ADDED: Backpack and cargo item removal functions: CBA_fnc_removeBackpackCargo, CBA_fnc_removeBackpackCargoGlobal, CBA_fnc_removeItemCargo, CBA_fnc_removeItemCargoGlobal jonpas


Island Panthera A3    / 3.36Infos +-

Link: http://www.armaholic.com/page.php?id=27416

v3.36
- new huge island: Savagia (inc. Felis Prison and couple of small settlements)
- connected Savagia to Rubina with bridge
- enabled dust effects for all terrain types
- hangar height fix @ FOB Boriana
- smoothened asphalt runways @ FOB Boriana
- removed vegetation from two buildings in Rubina
- removed tree from a road near Southeast Rubina gas station
- rock fix at Vulcano Turk
- removed lamppost from river in Arapovo
- various other tweaks



Refined Vehicles / 3.3.0Infos +-

Link: http://www.armaholic.com/page.php?id=23560

v3.3.0
- fixed random textures on DMAX
- renewed torqueCurve for DMAX
- renewed gearbox ratios for DMAX
- fixed random textures on GAZ
- fixed version inheritance issues of Kamaz trucks
- added Civilian Taru Version
BLUFOR:
- AMV Patria is now deadly!
+ two fire modes for the gun: slow and fast fire mode
+ each ammo type has now two magazines with 75 rounds each
+ the weak 6.5mm coaxial MG was replaced with a more powerfull 7.62x51mm MG
OPFOR
- BM-2T Stalker
+ the weak 6.5mm coaxial MG was replaced with a more powerfull 7.62x54mm MG
+ the main gun has now a single fire mode
+ The turret can now auto-track
INDEP
- Pandur 8x8
+ added the same cannon as the BM-2T Stalker
+ added calibre to displayName
- FW510 Warrior
+ L21A1 Main Gun
+ 7.62mm MG
- Added PBOPREFIX


BWMod / 1.3.1Infos +-

Link: http://www.armaholic.com/page.php?id=24147

v1.3.1
- fixed: Issues introduced with the Arma v1.54 update.


ACE3 / 3.4.0Infos +-

Link: http://www.armaholic.com/page.php?id=28557

v3.4.0
CHANGED
Keyword local to private (1.54) (#2755)
Overhauled Repair (#2861)
Command typeName with isEqualType (1.54) (#2856)
Updated spotting scope model (#2832)
Interaction Menu Animation Setting And PreExpand First Level (#2777)
Code cleanup UI (#2368)
Code cleanup DAGR (#2278)
Code cleanup Concertina_wire (#2277)
Code cleanup Kestrel 4500 module (#2152)
Code cleanup Weather (#2007)
Code cleanup HitReactions (#2611)
Code cleanup NoRadio (#2610)
Code cleanup Backpacks (#2607)
Code cleanup Respawn (#2602)
Code cleanup Goggles (#2648)
Code cleanup Interaction (#2635)
Code cleanup WeaponSelect (#2626)
Code cleanup SafetyMode (#2625)
Code cleanup Grenades (#2612)
Code cleanup Common (#2683)
Code cleanup Sandbags (#2598)
Code cleanup Tripod (#2598)
Code cleanup Ladder (#2598)
Code cleanup LaserPointer (#2871)
Code cleanup AmbientSounds (#2847)
Macro definitions cleanup (#2805)
Replaced the inWater method by isUnderwater (#2771)
Nametags cleanup isSpeaking for ACRE (#2824)
Spectator updates (#2760)
Simplify Map Light Interactions (#2748)
Simplify frag config (#2670)
Replaced isAlive function with alive command (#2622)
Improved Slideshow API (#2613)
PAK and Surgical Kit strings normalized inside modules (#2578)
Wirecutters update Fence Configs, use faster getModelInfo (#2781)
Supply Box pallets to heavy cargo (#2726)
Rework modifier key (#2598)
Handle odd selection/hitpoint names better (#2819)
FIXED
Changed ACE_time back to time in comments where appropriate (#2780)
Wounds do not reopen after implementing the fix from #2646 (#2878)
Can't use speed limiter on UGV (#2875)
Driving UGV will throw out errors from nametags if you drive close to players (#2873)
Altimeter doesn't show time on map (#2872)
Earplugs not removed on respawn (#2837)
No earplugs added on respawn (#2835)
RHS machinegunners do not have ear plugs (#2833)
No shape RPT errors for Map Flashlights (#2828)
Script error handleNetEvent (#2820)
Map flashlight stays floating after forced disconnect/kick (#2810)
Can't handcuff own side (#2782)
Mini-Spike AT Missiles Striking the Ground Beneath Targets (#2776)
Spectator vision mode can't be changed in External camera (#2774)
Virtual arsenal guys have bad hitpoints (#2768)
canTreat not working for disabled items (#2765)
FCS for 35 mm AA gun not handling elevation correctly, cant adjust distance for Air-Burst ammo (#2750)
Sometimes a RPG-soldier when fired, gets damages or loses consciousness(!empty and flat places of map) (#2747)
Wheel repair doesn't work correctly on RHS HMMWV (#2742)
Map darkness/Brightness does not work on three monitors (#2734)
Advanced Ballistics partially broken (#2709)
Supply box take the same space as small Ammo boxes (#2702)
Rangecard empty (#2696)
Spectator 3D icons not working (#2676)
Medicals given start at -1 minute (#2672)
Rallypoint placement time has wrong fromat (#2662)
Can't repair car engine/body because of script error (#2643)
Virtual entity Zeus doesn't work properly with forced interface (#2642)
Remove nametags and actions on hidden units (#2596)
Spectator still running while session is lost (#2592)
XM307A Cannot be moved, while XM307 and other static can be moved (#2590)
Attached items on a dedicated server (#2541)
Bunch of bugs with medical menu (#2528)
Shouldn't be able to access cargo of a destroyed vehicle (#2523)
Spectator map view is very laggy with high number of units (#2514)
Advanced Medical Heal hitpoints doesn't work (#2498)
Settings (size, colour) of menu interaction cannot be saved. (#2486)
Body Repairpoint is not on the right position on a hatchback (#2452)
Medical Facility or Medical Vehicle not working if vehicle is BLUEFOR class (#2423)
Sitting - getting blasted to the sky when elevation is above 0 on object (#2391)
Alca AG Vikhr missiles do not seem to lock (#2349)
Fire Control System is not working (#2126)
Greyhawk manual fire (#1898)
Killed eventhandler is ran/triggered twice because of ACE3 (#1859)
Laser target doesn't update position (#1715)
Explosives won't rotate at placement (#1235)
Events at mission start/loading (#148)
Remove nametags and actions on hidden units (#2892)
Add all wound types to bandage treatment configs (#2886)
UGV speed limiter (#2884)
UGV nametags script error (#2882)
Updating Base Classes for 1.54 (#2865)
Repair Overhaul (#2861)
Inventory Resize UI - changes for 1.54 GL-Mags (#2857)
Issue with forEach Loops and deleteAt Index (#2848)
Update FCS display after distance adjust (#2842)
Move bandage log before basic exit (#2841)
Overpresure - Misc fixes (#2840)
ACE_twistDirection (#2839)
Display basicMed wounds for AI in mixed mode (#2830)
Fix empty flashlightProxy model and delete map glow lights from disconnecting players (#2829)
Add method to deal with new hitpoints (#2813)
Broken repair point selection code (#2798)
Merkava/Patria tracer color (#2795)
Fixed small UAV carrying a lot of cargo (#2793)
Captives duplicate animEH (#2783)
Lead calculation for vehicle FCS (#2779)
Medical location check when set to disabled for PAK/Surgical (#2767)
Spectator updates (#2760)
Privates in Map module (#2746)
Use AGL for sitting setPos (#2745)
Medical Menu Fixes (#2743)
Map effects / flashlights for TrippleHead (#2736)
Gun smoke on AMV (#2708)
Attach getIn/Out run on local unit (#2681)
Disable loading into locked vehicles (#2680)
Missing magazines after certain scenarios (#2679)
Use ACE_gameTime for triage card (#2674)
Broken time format for rallypoints (#2663)
Zeus forced interface broken (#2645)
"cannot load sound .wss" RPT error (#2625)
Dedicated server AI thrown flasbangs do nothing (#2612)
Laser Update Position Bug (#2605)
Delay setUnconscious until the settings are inited (#2604)
fixFloating resetting reflector hitpoints (#2601)
Spectator view if called instantly (#2597)
Litter flying over ground (#2582)
Invisible Tactical Ladder (#2581)
Assign vehicle module for prefilled vehicle (#2565)
Don't disable locking for base RocketPods (#2560)
Change Wheel action on front wheels of RHS BTR family are placed near interaction point (#2751)
Leg Damage, Stuck Walking (#2389)
Privates in Map module (#2746)
Dedicated server AI thrown flasbangs do nothing (#2612)
Pedantic errors and redefinition of M_PI variable in extensions (#2382)
ADDED
Handcuffing module (#2783)
Custom repair points for a few vehicles (#2888)
Read settings from paramsArray (params in description.ext) (#2826)
Interactable Road Cone and Road Barrier (#2797)
Function hasHatch (#2792)
Map Gestures Settings (#2766)
Disable NVGs in sight (#2699)
Support for virtual cargo (#2628)
Sitting Framework (#2620)
Zeus Modules for Adding Spare Parts (#2617)
Interaction to quickly pass a magazine (#2390)
Parse List Common Function (#2257)
waitUntilAndExecute Function (#2254)
Vehicle rearming (#2164)
Vehicle refueling (#2141)
Field of View based dynamic view distance (Mk 1 eyeballs integration) (#2133)
Realistic names for Ka-60 v2 (#2831)
Add earplugs based on loudness and give to MGs (#2834)
Error Checking to Settings (#2766)
Showhud setter (#2753)
Set Default Channel at mission start (#2650)
Global event for "CaptiveStatusChange" (#2649)
Hand signals (Tactical Hand Signals integration) (#2219)
Interact menu settings after init (#2623)
Portuguese translations (#2845 #2789)
Polish translations (#2562 #2653 #2825)
Russian translations (#2821)
German translations (#2659)
Missing English strings (#2563)
REMOVED
Vignette (#2368)
Manual team synching (now handled by CBA) (#2803)
Enable optics in adjusted prone stances (now handled in Vanilla) (#2703)
Pain diagnosis on dead patients (#2543)
Check ammo action on destroyed static weapons (#2685)




Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 05.12.2015 zur Verfügung ArmA 3 ~82 MB.



Es können noch Mods hinzukommen !


------------------
 


Zuletzt editiert von Sk3y am 05.12.2015 um 12:34 Uhr (2x Editiert)
Offline
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Frostie
Thread-Ersteller

Moderator



Herkunft: Krefeld
Beiträge: 453
# Antwort: 12 - 24.12.2015 um 19:48 Uhr
Update erfolgt am 25.12.2015.

Arma 3:

updated:
NATO SF and Russian Spetsnaz Weapons / v1.11Infos +-

Link: http://www.armaholic.com/page.php?id=21912

v1.11
- Updated the ammo hit values to BI and other mods standards
- Tweaked a little bit the PSO optics
- Added SD subsonic ammo also for pistols


 US Marine Corp and MARSOC units / v1.6Infos +-

Link: http://www.armaholic.com/page.php?id=22749

Fixed: Updated with new armor system for vest and headgear


ACE3 / v3.4.1Infos +-

Link: http://www.armaholic.com/page.php?id=28557

v3.4.1
ADDED:
Czech Translations Updates (#2942)
German Translations Updates (#2941)
CHANGED:
Config cleanup Vehicles (#2955)
NVG in Sights is now by default enabled
FIXED:
Check PBOs module broken (#2913)
Don't update openWounds if not bandaged (#2924)
Advanced Medical Advanced wounds broken
MicroDAGR appearing too large in center of screen (#2936)
Auto switch to Binocular (#2916)
Bipod deploying animations don't work (#2933)
Burst Fire don't work (#2918)
IR Laser/Laser/Flashlight don't work (#2917)
Can't lock on AA & AT (#2922)
LMG_Minigun in multiple pbo's (#2897)
Can't unload patient from Wildcat (#2961)
Script error when "toggling unconsciousness" in zeus (#2963)


RHS / 0.4.0.1Infos +-

Link: http://www.armaholic.com/page.php?id=27149
      http://www.armaholic.com/page.php?id=27150

ADDED IN 0.4.0.1

+ New Ops-Core helmets
+ USMC Recon FAST helmet units & groups

+ Insurgent backpacks
+ Hidden-selections for SSh-68 helmet
+ New DHSKM/NSV/Kord sounds
+ VDV Desert-EMR groups
+ SKOL MVD uniform
+ Izlom Uniform
+ MVD OSN roles

IMPROVED IN 0.4.0.1

^ Destruction rvmats for static weapons
^ Stacked EventHandlers for all vehicles
^ Clothing UI icons added, first pass
^ Muzzle flash rotation for M27 IAR
^ Static M2 magazine mount
^ Barrel heat refraction only visible on high graphical settings
^ Rear sight hiding for SR25


^ Tweaked AS Val hand animation
^ Weapon_plate penetration rvmat added to the AS Val
^ Tweaked Tigr STS PKM zoom level
^ Added zeroing for NSVT
^ Tweaked pzu5 position
^ Tweaked elevation limits for BMP
^ Added BMP1/2 insurgent camo to VG
^ Cleaned insurgent configs
^ Cleaned indentity configs
^ Improved VG garage support for Ka60
^ FCS autotracking improvement
^ Shtora script performance
^ More random heargear for infantry
^ Tigr STS cargo animations for RPG-26
^ Shtora sensor margin of error added
^ Stacked EventHandlers for all vehicles
^ Clothing UI icons added, first pass
^ Decal scripts
^ Retreading script performance
^ New GUI elements for 1G42 optic
^ Improved autoloader: T-72B variants (excluding B3) need to reload manually after each shot with the Reload key (default R). Other tanks have a sequential loading switch which can be toggled with the Swim Down key (default Z)
^ Destruction textures for static weapons added
^ Barrel heat refraction only visible on high graphical settings
^ Added NSVT effects to T80A & T80UE-1
^ RGN/O impact function reliability
^ Ammo indexing
^ Tanks with player manned gunner starts with unloaded main gun

FIXED IN 0.4.0.1

@ AFRF references on M68 CCO and ACOG pip
@ Ops-Core helmets
@ Raven
@ M16A4 grip animations
@ GC camera not working
@ rhsusf_mag_15Rnd_9x19_JHP ammo count
@ M1025, M1025A2 M2 & unarmed snorkels
@ Corrected M119 mass
@ USMC Recon strings
@ Missing static weapons in cfgPatches

@ AGS30 assembly
@ AK103 GP25 NPZ hand animation
@ Tigr AO and doors
@ Virtual Garage options & parts hiding for PAK FA
@ Scarf visible in 1st person view
@ Tigr-M & STS plate numbers
@ Igla locking
@ AS Val selector fix
@ Max elevation fix for T72
@ Strings updated
@ Missing explosion sounds for grom cannon
@ Missing buoyancy parameter to BTR-80A
@ Tigr STS gunner switching
@ 6B28 balaclava variant chinstrap hidden-selections
@ Shtora deflect script error
@ Shtora animation angle inverted sometimes
@ Su-25 wings not visible in pilot view
@ Tgir STS AGS30 animations
@ Shtora T-80UK user control actions
@ Shtora detection script returning false positive sometimes
@ Wrong path to proxy on T-72B
@ No-armor vest descriptions
@ BMD-1P/K decals not showing
@ MSV Float armored crew loadout
@ Sprut-SD & BMD-4 decals not showing
@ Retreading MP locality issue
@ Tigr wheel shadows
@ AGS30 flipping
@ DshkM minitripod max elevation
@ NSVT smoke positions
@ PZU-5 misalignment on T90 & T90A
@ T90 hatch axis
@ PTS-M lowering ramp under water
@ PTS-M Zeus remote control compatibility



ADDED IN 0.4
M27 IAR rifle
M9 Beretta handgun
F-22 (Scar and nes4day)
CH-53E (Rocket and CUP)
New M136 model (TF47)
SMAW (TF47)
Added new SPC Camelbak model
Added USMC Assaultman role (MOS 0351)
Added new collimator effect to M68CCO & M552 Eotech
Added M1A2SEPv2 TUSK II groups
Added door handling script for C130
Added auto target track for UH1Y
Adding Glock 17 as placeable item in Zeus.
Added wearable ESS goggles
Added more MICH helmets
66mm Smoke Projectile
Added Coyote and Woodland DUKE Antennae textures
M252 mortar
M119 howitzer
Stinger pod
Static TOW
Redish-Orangish tracer for M240
Added hidden selections for M4
Added travel lock to M109
New TOW missile models
New AN-M14 TH3 effects
New OpsCore models
Interim M240 magazines
Flare launcher modes (Ctrl+C to change to timed mode)
Added proper reload animations for M203 & M320
Added compatibility with Lesh's Tow Mod
M259 smoke launcher for M113

Added PAK-FA (Thanks to Lyotchik-Snayper for his cockpit)
PSO-1M21 Reticle
GSh-30-1
AS Val
9x39mm SP5 & SP6
5.45x39 & 7.62x39 subsonic ammunition
VG-40MD smoke shell
GDM40 & VG40MD gear picture
Icon for RVA
RGO hand grenade
Added 'vest' with pistol holster only (for drivers mainly)
New balaclava models
VDV Desert EMR Uniform & Fieldcap
Add VDV Desert troops
Add VDV Recon troops
Tigr-M
GAZ-233014 STS
Added NV to T-90
Added armed UAZs for insurgents
SSh-68 helmet
EMR 6Sh92 back by popular demand
GP25 round visible during reloading
Gorka-R Uniforms (green and yellow)
Added grenades for the PG-25
Added buoyancy parameter to geometry of amphibious vehicles (btrs/bmps,etc) (Note: amphibious vehicles still do not work correctly)
Added gunner & commander FFV to BMD4 & Sprut-SD
Added antiwater to BTRs
Added antiwater to PTS-M
added wip BMP insurgent skin
Added working driver HUD to BMP-3
Added ML and Flora variants of 6B23 Vydra-3M
Added test version of 6B23 w/ Vydra-3M
Added auto target tracking system to Sosna-U - hold for min 1 sec lase key to acquire target. need to be in thermal mode in last optic mode (АСЦ ГОТ should be visible in right upper corner)
Added T-90A groups
Added Headset Spetsnaz Vest
Added shadows to EKP-1
Added new collimator effects to PK-AS, 1P63 & EKP-1
Added turret blow off to T-80
AK-103 GP25 variants
More Russian Decals (Aviation)
AK-104 and AK-105
Russian Navy Squadron Decal
Add toolboxes to Russian tracked vehicles.
New Zeus missions.
D30 howitzer
Podnos mortar
Igla AA Pod
Metis 9K115
R-74M2, R-77 and R-77M missile models.
2DP tactical flashlight
New AKM and PK sounds
Flare launcher modes (Ctrl+C to change to timed mode)
Added compatibility with Lesh's Tow Mod
Optic tinting
Field manual entries for ground radar and shtora
New Tigrs camo versions added


IMPROVED IN 0.4
^ Added M113 FFV rear hatch positions and added rear ramp anim
^ Added magic antirollbar parameters to US tracked vehicles in order to prevent silly AI flips
^ Added travel lock to M109
^ Infantry hitpoint system up to 1.54 spec.
^ Infantry limb damage
^ Weapon string consistency
^ Changed (and sometimes added) vehicles ui pictures in A3 style
^ Added new turret turn limits for M1 tanks
^ Tweaked mass of 6rnd grenade packs
^ Tweaked initSpeed of M576 buckshot
^ Tweaked/added ui icons for uniforms
^ Shadow for AN/PEQ-15/M952V
^ Tweaked UH1Y hud
^ Small spelling mistakes in cfgHints.hpp
^ Javelin can lock on air targets
^ Added missing Author tags
^ M320 is no longer visible in holster slot
^ Tweaked M1911 holster scale & holster offset point to fit (for now) bis vests
^ Some tweaks to FCS code
^ 82nd and Mountain patches lowered not to float over the uniform.
^ Tweaked M113 driver anim
^ Added custom pip handler for M113
^ Re-enabled bolt action for m2010 - works with bipods now. hold fire button in order to halt rechambering animation
^ M320GL now has fire selector set to F instead of S
^ M113 M2 ammo belt clipping in first person
^ New AN-M14 TH3 effects
^ Tweaked M4 sounds
^ Uploaded Kimi fixed HMD
^ Bradley textures with correct camo colors
^ Tweaked armor structural for transport helis
^ Removed old lenses on all ACOG variants and replaced with shiny new ones
^ Leupold Mk4 Spotting scope uses now H59
^ Added new M113 gunner anims
^ Flipped direction of icon_ch47f_ca.paa
^ Fixed shadowLOD bugs for several M16s/M4A1
^ maxSpeed for M1A2
^ Cleaned up gear and weapon lods for optimization.
^ 40mm smoke rounds now use the correct 40mm slug model when fired
^ Added thermal map to M113

^ UAZ doors can now be shot out.
^ Retreading script control variables
^ Infantry hitpoint system up to 1.54 spec.
^ Infantry limb damage
^ Short AK variants have reduced muzzle velocity
^ Decal definitions moved to configs
^ Added magic antirollbar param to russian vehicles to limit flipping
^ Helmet balaclavas replaced
^ Added drive gun lock for 2S3
^ Added salvo modes for BM-21
^ 3D17 shell trajectory
^ Moved a little bit folded AK
^ Uniform textures dirtied up
^ Moved SVD aimpoint closer
^ T-72B and T-72B3 now each have there own PhysX file
^ Tweaked AA missiles max speed
^ Tweaked T-80 snorkel script
^ Changed armor structural for Mi-8 & Ka-60
^ Imporved 6Sh92 digi texture
^ Improved BMP-3 interior
^ Disabled reloading in tanks with autoloaders
^ Configured GP-25 rounds into reload animations.
^ Improved EMR cap texture
^ Improved Les textures
^ Ka-52 Vikhr missiles can now engage air targets.
^ Fixed Mi-24 cockpit holes
^ Holstered pistols are now visible on crew officer & commander vests
^ RSP-30 are no longer visible in holdsters
^ Replaced RSP-30 with makarov for commander units
^ Commander turrets in tanks & IFV are now properly occupied by commander units
^ Minor tweaks to BMP-3 models (hatches, shadows, etc)
^ Improved eye memory points for all AKs and SVDs
^ Changed T-90A turret rotation speed since it's using 2E42-4 stabilizer
^ PTS-M floats
^ Improved Su-25 Crow Decal
^ Lowered terrainCoef for UAZ
^ Raised normalSpeedForwardCoef to prevent too slow offroad speeds
^ Improved collimator effect for T-72B NSVT
^ Replaced random Headgear script - should not have scarfs on pilots anymore
^ Cleaned up and optimized weapons further.
^ Changed (and sometimes added) vehicles ui pictures in A3 style
^ Tweaked some scripts to use remoteExec instead bis_fnc_mp
^ Unified lead calculating functions
^ Added zamerny memory point to T-80U series tanks since guided missiles were targeting lower part of hull
^ Increased slightly UAZ & Ural armor to prevent almost insta death from 12.7 rnds
^ Added usePIP param to Tochka-U & BM-21 to prevent head twisting
^ Tweaked lead values for some weapons
^ Retreading script now on all supporting vehicles.
^ Tigr has openable doors/FFV positions.
^ Increased PSNR-5K FOV from 30 to 42
^ Weapon string consistency


FIXED IN 0.4
@ Fixed effects on static M2 machine gun & HMMWV M2 muzzle flash
@ Update US Army D & WD groups
@ M109 now has FireGeometry and Hitpoints set up correctly.
@ Fixed M107 popup error
@ M113 M2 reload feed cover animation
@ Fixed minefield module
@ Fixed bradley wheels dustpos
@ Fixed FFAR ballistic
@ Humvee LOD switching issues
@ Fixed desert M6A2 in woodland tank groups
@ Fixed HMMWV destruction from 12.7 rounds
@ Fixed some UH1Y FLIR screen errors
@ Fixed M109 commander FFV position
@ Added usePiP=1; param for UH1Y Observer - should prevent strange head twisting
@ Fixed Bradley door handler
@ Fixed IK curve rpt errors
@ Changed IR lock for TOW launcher since without that, AI refuse to engage enemies
@ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors
@ Fixed some heat refractions effects for MG's
@ Fixed missing rvmat for AH1Z
@ Disabled attachments on M32 GL
@ fixed descriptionshort for 7.62x51 M240 100 rounds belt mags
@ Fixes to M1 FCS code
@ Fixed FROG first-person hand position
@ workaround for directionStabilization quirks
@ Fixed ramp selection on M2A
@ UH-60M correct crew classes.
@ Fixed glass textures submarine like view
@ Fixed color issues with ballistic glasses
@ Fixed potential C130 explosion during paradrop
@ Fixed alpha issue for ACOG family
@ Fixed C130 ramp anims not visible from cargo lod
@ Fixed C130 turret inheritance
@ 40mm smoke rounds now use the correct 40mm slug model when fired
@ Fixed unarmed M113 FFV proxy placement in lods
@ Magnified scope ranging (Mildot/ELCAN/H59)
@ Fixed M113 commander slot in editor
@ Fixed M113 driver proxies in pilot lod
@ Fixed M113 glass movement in res lods
@ Hovering dump pouch fixed on some SPC variants.
@ removed duplicate strings to clean RPT

@ Fixed typo at BTR cfg
@ Fixed T-90A antenna.
@ Fixed BTR-70 weird seat proxy position
@ Fix to sound muffling
@ Fixed curator scope for patchless uniforms
@ Fixed BMD-2M FCS
@ Added some missing mags to virtual arsenal
@ AK-103 NPZ GP-25 can now load GP rounds.
@ Updated mags and fixes for VDV units.
@ BMP-1/2 PhysX
@ T-72B3/T-90 MaxSpeed
@ PTS-M PhysX
@ T-80/U PhysX
@ Fixed BTR driver visibility
@ Fixed some missing sounds in radio protocol (wip)
@ RGN impact sounds
@ T72B3, T90A, BMP3 late & M have now EMR crews
@ Fixed some visual bugs in Plissa/Agava FCS
@ Fixed missing barrel in gunner lod for T-72 with TPD-K1 sight
@ Fixed T-72 indep flag removal script
@ Fixed T-72 traverse sound (bad sample compression)
@ Fixed minefield module
@ Fixed Mi-24 sound configuration
@ Fixed commander mem point for T-90 commander
@ Fixed BTR-80 recoil
@ Fixed dangerCrew.fsm throwing errors about unknown dangercause (caused by introduction of suppressive fire by BIS in 1.40)
@ Fixed some "Error compiling '0.5 * (HitEngine1 + HitEngine2)' in 'HitEngine1'" rpt errors
@ Fixed TR8 PIP variant scripts
@ Missing headlight proxies for rhs_btr60.p3d
@ Magnified scope ranging (PSO/1P29/PGO)
@ AK-103 NPZ GP-25 can now load GP rounds.
@ Silencers no longer reduce muzzle velocity


REMOVED IN 0.4
Removed HEMTT A2
Hide FR & MARSOC groups until done.

Disabled AINET until better solution is found
Removed thermal monitor from early bmp3s visible in cargo view



Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 25.12.2015 zur Verfügung ArmA 3 1100 MB.


------------------
 


Zuletzt editiert von Sk3y am 25.12.2015 um 11:35 Uhr (1x Editiert)
Offline
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Frostie
Thread-Ersteller

Moderator



Herkunft: Krefeld
Beiträge: 453
# Antwort: 13 - 30.01.2016 um 01:43 Uhr
Update erfolgt am 30.01.2016.

Arma 3:

added:
Bornholm Lite / 1.0Infos +-

LAxemanns ArmFatigue / 1.01Infos +-

Link: http://www.armaholic.com/page.php?id=27577

v1.01
- Fixed the CSE compatibility (bipods now work, too)

v1.00
- armFatigue now decreases while being inside a vehicle, tweaked some values

v0.77
- The rate that your arms recover now depends on your stance - being prone decreases your fatigue the most.
- Sprinting now works when your arms are exhausted (raise/lower loop)

v0.76
- The mod doesn't overwrite other mod's recoil coefficients when the weapon is rested

v0.75
- initial release




DEGA Parachutes/ 1.0.0.0Infos +-

Link: http://arma3.de/include.php?path=download&contentid=3844

v1.0.0.0
- Release
- Reworked system
- Now supports vanilla vehicles and hopefully every modded one
- Removed Static Line References (previous mod)
- Added Jump master



Valtatie 5 VT5 / 0.2Infos +-

Link: http://arma3.de/include.php?path=download&contentid=3529

v0.2
-Added new surface
-Fixed misplaced objects
-Fixed APC movement on forest surfaces
-Tweaked terrain lighting. Rain and storm weathers are brighter. Ambient light should be less blue-ish.
-Removed unnecessary dependencies

v0.1.2
- last version done right

v0.1.1
- Added .bikey and .bisgn keys

v0.1
- first release




updated:

Zee Identity Pack / Beta 3Infos +-

Link: http://arma3.de/include.php?path=download&contentid=3653

Beta 5
- Added back the original nato longsleeve model (feel free to retexture)
- Added DiamondBack Masks as NVGS and Glasses
- Fixed some .RVMAT issues
- Added Bowman Elite II
- Added Balaclava
- Fixed ShadowLOD error on female body model (her head now casts a shadow)
- Various niggly fixes



GLT Mod / 1.27Infos +-

Link: http://www.armaholic.com/page.php?id=19763

v1.27
changed: GLT Showcase: Nea Dimokratia (player units have been moved)
changed: author added to bandit clothes
changed: BW Mod backpacks have been added to BW arsenal template
changed: CfgAISkill in glt_core.pbo has been disabled
changed: cargo layout of GLT supply crate
changed: cargo layout of ChDkz weapon crates
fixed: slow turret movement because of bad aimingSpeed array in CfgAISkill
fixed: inventory texture path issue of civilian bandits
fixed: all vests config has been reworked
fixed: all hemlmets config has been reworked
fixed: display name of Middle East civilian 25
fixed: icon of Ion Inc. uniform could not be found
fixed: GLT Showcase: Ion Inc. (task 2 was completed too early)
fixed: priest clothes could not be loaded anymore
new: mod config has been created
new: inventory item Explosive Charge
new: assaultrifle G36C (port of Arma 2)
new: faction BFE+
updated: all backpacks mod config value has been applied
updated: all vehicles are now available in virtual garage



Imrali Island / 1.4Infos +-

Link: http://arma3.de/include.php?path=download&contentid=2383

v1.4
- Add Spring version
- Remove misplaced objects



Refined Vehicles / 3.3.1Infos +-

Link: http://arma3.de/include.php?path=download&contentid=697

v3.3.1
- fixed Offroad config inheritance and class Turret inheritance to resulve issue when using with CUP or RHS



Specialist Military Arms (SMA) / 2.3 Infos +-

Link: http://arma3.de/include.php?path=download&contentid=2119

V2.3
- Added MK18 DD multiple variants + under barrel M203
- Added Custom M4 BCM + Spikes Tactical multiple variants + under barrel M203
- Added EOTech XPS2 Holographic with G33.STS 3X Magnifier
- Added MBUS gen 2 back up sights for various weapons (replaced old model)
- Added 1 extra variant of NOVOSAKE Flash hider (TAN)
- Added 2 new HK 416 variant with under barrel M203
- Added M203 animation for SCAR, AUG, M4, MK18, HK416
- Fixed ACR reload animation
- Fixed ACR 556 now uses correct ammo
- Fixed AAC Blackout Model glitch
- Fixed Minimi MK3 Buttstock texture missing in first person
- Fixed M203 sighs on HK is now RDS not old Flip up.
- Fixed Player clipping under ground when deploying weapon (Thanks Da12Monkey)
- Fixed Optic zooms on all Optics now match ARMA settings
- Reworked Weapon Audio files (better performance)
- Reworked Weapon Volumes at distance
- Reworked all weapon firing sounds (much improved)
- Reworked M203 firing sound
- Reworked some tan textures color shades
- SMA Showcase updated


Leights OPFOR Pack / 1.7.1Infos +-

Link: http://www.armaholic.com/page.php?id=27353


v1.7.1
- fixed minor problems with UAZ vehicles
- added more classes to factions with different equipment
- fixed problems repored problems in configs
- fixed the rest of reported errors
- added more static weapons to factions
- Sorry for spamming updates but it was necessary

v1.7
- fixed problem with GA Carrier vest textures
- fixed lee enfield
- fiexed equipment in factions
- added flags to tanks
- and fixed the rest of reported errors

v1.6
- fixed hitpoints
- added leeenfield but units are not equipped yet
- added arsenal icons
- fixed some errors
- (Im little busy, work, etc so i fixed minor errors to make it playable.)



ACE3 / 3.4.2Infos +-

Link: http://www.armaholic.com/page.php?id=28557

v3.4.2
ADDED:
Add Adaptation of fnc_makeJerryCan to new interact_menu (#3064)
Add support for non local Zeus RC in common-isPlayer (#3052)
Add CBA zeus integration (#3084)
CHANGED:
Sitting cleanup (#3092)
Rearm scope changed for dummy objects (#3069)
Explosive enhancements (#3085)
FIXED:
Fix M69 Grenade UBC in RHS Compat (#3128)
Fix usage of deprectated fired XEH (#3088, #3110)
Fix ThingX capitalization (#3076, #3109)
Fix Kill Spectator PFEH when exiting spectator (#3099)
Fix RHS Compat. Fix M113 inheritance (#3098)
Fix stringtables merge (#3097)
Fix Medical Triagecard Macro (#3094)
Fix Third Person Goggle Effect Not Displaying (#3078)
Fix Advanced ballstics Eotvos effect (#3060)
Fix inverted isTurnedOut for map lighting (#3058)
Fix medical menu not closing on range, litter direction (#3057)
Fix PT-BR translations and German duplicated entry fix (#3051)
Fix RHS Compat fix for SMAW spotting rifle backblast (#3050)
Fix RHS Compat Enhancement for Weapons and Grenades (#3045)
Fix Optics - Don't modify camera for ThreeDen Editor (#3041)
Fix RHS Compat fix for RU Sprut turret + Disabling FCS for M113 family (#3040)
REMOVED:
Remove obsolete hotkey entries (#3086)
Remove undefined laser self designate macro (#3049)
Remove CUP compat pbo. no longer needed: CUP makes their own cleanup (#3083)




Entfernt wird:

-Bornholm


Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 30.01.2016 zur Verfügung ArmA 3 ~1183 MB.


------------------
 


Zuletzt editiert von Sk3y am 30.01.2016 um 13:07 Uhr (1x Editiert)
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Frostie
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Herkunft: Krefeld
Beiträge: 453
# Antwort: 14 - 20.02.2016 um 17:25 Uhr
Update erfolgt am 21.02.2016.

Arma 3:

added:
Laxemann Immerse / 1.5Infos +-

Link: http://www.armaholic.com/page.php?id=27847

v1.50
- New userconfig
- Added: "Force" - Adds a slight radial blur and darkens the screen a bit for a split second when firing
- Fixed: Exshake now properly works in MP!
- Fixed: No more camshake from smoke grenades

v1.2
- New userconfig in order to prevent exploits, some code changes

v1.1
- Fixed a huge bug that made the fps go down when firing your weapons

v1.0
- Initial Release




Laxemann supress / 1.2 Infos +-

Link:  http://www.armaholic.com/page.php?id=27849

1.11
[INDENT]• Effects properly disappear when L_suppress_threshold is adjusted via script[/INDENT]

1.10
[INDENT] • Almost completely switched to CBA's perFrameHandler (Except for the nearby impact effects) - Thanks to Nou for pointing towards this!
• Got rid of pretty much every spawn
• The mod is more accurate now
• You can now be suppressed when turned out of a vehicle
[/INDENT]

1.00 - Official first "Stable" version and players can no longer suppress themselves when using mounted guns and such. (Thanks to Fett_Li!)

0.92 - Hopefully fixed the position error

0.91 - Added a module so that the mission can enforce the use of Suppress

0.90 - Initial Release



LUCIE NVG / 1.0Infos +-

Link: http://www.armaholic.com/page.php?id=30210

v1.0.0
- first release





updated:
CBA A3 / 2.3.1Infos +-

Link: https://mega.nz/#!aBBzDCID!drUjz6h3OQyoFmAIjdOfdTNx740Fa0lL3BZ2ZWX6-ns

ADDED: XEH DisplayLoad and DisplayUnload event handlers (#264) commy2
FIXED: Wrong order of arguments in Extended_Fired_EventHandlers (#266) (#267) commy2
FIXED: Conflict between CBA Events and Help prevents mission from loading (#244) commy2
FIXED: Potential script error on mission start (#258) commy2
IMPROVED: Performance improvements in Help module (#265) commy2
IMPROVED: Delay installing PlayerActions PFEH until first use (#262) PabstMirror
IMPROVED: replace PUSH() Macro with pushback (#247) johoko482


v2.3.0.160217
FIXED: High zoom optics broken on all LMGs (#159) robalo
FIXED: CBA keybinds did not work in the Zeus interface (#206) commy2
FIXED: CBA_fnc_splitString broken in A3 1.54 (#209, #210), PabstMirror, Killswitch
FIXED: Support configNull and teamMemberNull in CBA_fnc_findNull (#212) commy2
FIXED: CBA_fnc_findMin was broken (#257, #207) commy2
FIXED: CBA_fnc_formatNumber decimals with negative numbers (#214) PabstMirror
FIXED: CBA_fnc_selectWeapon broken (#219)
FIXED: CBA_fnc_addClassEventHandlers for units that spawn inside vehicles (#221) commy2
FIXED: Various issues with CBA per-frame handlers (#230, #236) commy2
FIXED: Many other performance improvements and bug fixes.
IMPROVED: Extended Event Handler system rewritten commy2
ADDED: CBA_fnc_isPerson and CBA_fnc_canUseWeapon (#219) commy2
ADDED: CBA_fnc_createNamespace and CBA_fnc_deleteNamespace (#260) commy2




BWMod / 1.3.2Infos +-

Link: http://www.armaholic.com/page.php?id=24147

v1.3.2
- added: P2A1 flare pistol
- added: compatability with 3DEN.
- added: democracy box can now be slingloaded
- fixed: DM25 and DM35 no longer fly through walls
- changed: Navipad now stays open after using your scope
- fixed: muzzle flash in the virtual arsenal
- fixed: last round in magazine didn't produce muzzle flash
- fixed: holster animation for P8 and MP7
- removed: modules (replaced with object attributes)




Kleiderkammer / 1.96Infos +-

Link: 3jgkp (dot) rnmail (dot) de/kleiderkammer/ (at) BW_Kleiderkammer (dot) rar

+ Balaclavas
+ M71 helmets
+ B828 helmets
+ Berets
+ Bergmütze (Gebirgsjäger)
+ Revision goggles
+ Shemaghs
+ chests with PBW Items
+ Rankfunction in escape_menu
+ english translation
 
~ disabled the ace function with the old “Schutzbrille”
~ the Headset Model/Texture
~ shoes in combat version
~ some config entrys
~ the chinstrap on M92  to german standard
~ the goggles on helmets to Revision Goggles
~ the glasses texture on the PBW Goggles
~ made the flecktarn a little bit brighter
~ made the tropentarn a little bit more colorful
~ glovecolor in tropentarn versions
 
^ some issues with the chinstrap animation
^ insignias vanish after using a PBW(ACE) Function
^ untextured zone at far distance on the m92 blank version
^ everything got a thermal Imaging  now
^ when you used a PBW(ACE) Function in vehicles you disabled the sit animation

NEUE CLASSNAMES




Helmet Mounted Displays Mod / 3.5Infos +-

Link: http://www.armaholic.com/page.php?id=26351

v3.5
- Merged Wipeout HUD MOD, including some of the weapon enhancements. (Thanks Onkeldismaster for config help!)
- Added EXPERIMENTAL pilot camera for the wipeout (Toggle on with the sling load camera keybinding).
- Added RHS: UH-1Y, CH-47, C-130J, UH-60 imperial unit variants.
- Added MELB imperial units variant.


RAV Lifter

Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 21.02.2016 zur Verfügung ArmA 3 148~ MB.


------------------
 


Zuletzt editiert von Sk3y am 21.02.2016 um 11:47 Uhr (4x Editiert)
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Frostie
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Herkunft: Krefeld
Beiträge: 453
# Antwort: 15 - 05.03.2016 um 00:26 Uhr
Update erfolgt am 05.03.2016.

Arma 3:

updated:
ACE3 / 3.5.0Infos +-

Link: http://www.armaholic.com/page.php?id=28557

v3.5.0
ADDED:
- Config options for auto downloading ACE from the Steam Workshop (#3336, #3396)
- 3DEN integration of various modules (#3359, #3288)
- Fastroping (#2904)
- Advanced Mortar interaction and ammunition handling (#3043)
- Trench digging (#2104)
- Tagging with spraypaint (#3210)
- Interaction with portable lamps (#2230)
- Model for the fuel nozzle (#3249, #3262)
- Deadman switch can now trigger explosives in inventory (#3272)
- RHS Compat: Add PSO-1M2-1 windage adjust (#3179)
- Sandbags are now placeable in the editor (#3102)
- Optional colorblind wind speed indicator (#3126)
- Events for missionmakers added to ACE_Explosives (#3106)
- Function to detonate explosives via script added to ACE_Explosives (#3146)
- Add action to detonate all explosives attached to a detonator (#3119)
- Refuel actions to fuel bladder objects (#3162)
- Setting to enable Medical Locations to Boost medical Training (#3138)
- Spectator text chat (#3154)
- Added new "Get Out" action that will eject selected civilian from a vehicle (#3070)
- Added an option to show player names on the BFT module (#3415)
CHANGED:
- Medical Improvements (#3174)
- Add adenosine to replace atropine effects
- Add option to enable / disable epinephrine for medics or everyone (basic medical)
- Add option to allow treat everyone as a medic in medical facility
- Fix various bugs
- Fix bandage configuration
- Improved mission load time by recompile on game start (#3389)
- Optimized load time of various modules with displayLoad XEH (#3369)
- Darken and improve sandbag texture (#3358)
- Better flashbang effects (#3346)
- Change the name for wheeled apc 01 cannon from Patria to Badger IFV (#3275)
- Optimized ACE_Nametags (#3290)
- Remove Swag Walk Fix, now fixed in Arma itself (#3267)
- Remove old ragdoll tweaks, now fixed in Arma itself ( #3278)
- Optimized various function replacing filter and map with select and apply (#3276)
- Overhaul and optimization of ACE_Hearing (#3082, #3200, #3279)
- Optimized fire handling with the unified fired event handler (#3280)
- Overhaul and optimization of ACE_Overheating (#3337)
- Reloading no longer unjams weapons by default (#3371)
- General cleanup and optimization of the interaction menu (#3132)
- Optimized the interaction menu inside vehicles (#3312)
- Reserve parachutes are now steerable (#2237)
- Optimize ACE_Frag and make explosion reflections optional, default off. Greatly improves the performance of ACE_Frag (#3129, #3283)
- Various improvements to the FCS (#3190, #3187, #3189, #3193, #3218)
- Tourniquets now block medication until released (#3255)
- Free looking in no longer forced while jumping (#2339)
- Various explosives enhancements in ACE_Explosives (#3151)
- Move the detonator actions outside the "Detonate" submenu (#3120)
- Remove VehicleLock Items from Virtual Arsenal (#3223)
- Unloaded cargo position greatly improved with a custom function (#3228)
- Can no longer refuel a vehicle with its engine on (#2954)
- Default font replaced by Roboto (#3402, #3406)
- Spare barrels are no longer added to starting equipment, due to grenades not having enough remaining space (#3485)
FIXED:
- Fix empty callbacks in medical/repair (#3384)
- Handling disconnect and removal of fuel truck (#3018, #3347)
- Make wound assignment consistent for dll/sqf (#3326)
- Remove ace fake weapon from 3den cargo editor (#3325)
- Don't allow passing mags when not in same vehicle (#3318)
- Fixed wrong damage when shooting at units mounted in static weapons and cars (#3299)
- "setAllGear" - abort function and print warning when used on remote units (#3268, #3274)
- Fixed error when flashbangs were thrown to the water (#3257)
- Fix typo in ACE_Hearing config (#3195)
- Fix Handgrenade DisplayNameShort to M67 (#3204)
- Fix ACE_Scopes capturing native adjustment keys for the PSO scope (#3244)
- Fix ACE_Goggle changing the tint on the 3den camera (#3259)
- Fix damage for passengers during vehicle crashes (#3323)
- Do not add or remove earplugs if gear should be preserved (#3181)
- Scopes: Don't show adjustment or play click sound if the adjustment doesn't happen (#3178)
- Flashsupressor not compatible with .338 rifles (#3345)
- RHS Compat: fix AB for subsonic ammo (#3130, #3343)
- Fixed ACE_Weather producing wind inversions ( #3126)
- Prevent Tactical Ladder interaction if unit on ladder (#3079)
- Fix some spectator errors (#3155)
- Fix the amount of backblast received by the firer via reflection (#3148)
- Fix module settings for medical litter (#3164)
- Reduce the chance of interacting through walls (#3293)
- SwitchUnits conflicts with MenuPosition respawn template (#3142)
- Fix rearming vehicles with no remaining ammo(#3245)
- Fix locked vehicle inventory not being locked (#3173)
- Wounds are now shown as integer numbers (#2949)
- Fixed backblast effect when firing from a vehicle (#3172)
- Fix dragged object been moved to random locations (#3230)
- Fix corpes not been able to be bagged while the player is respawning (#3354)
- Fix Javelin conflict with Zeus Remore Control (#3177)
- Fix unit showing duplicated in the spectator mode unit list (#3147)
- Removed "Get Down" and "Get Away" actions for civilians in vehicles (#3070)
- Prevent the interact menu collapsing during animations (#3445)
- Fix mines orientations for JIP players (#3398)
REMOVED:
- Remove BWA3 compat pbo, now included in BW mod (#3390)
- Disabled ACE_Laser for the Comanche, so DAGR missiles can work with vanilla designators (#3305)




Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 05.03.2016 zur Verfügung ArmA 3 ~ MB.


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Frostie
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Herkunft: Krefeld
Beiträge: 453
# Antwort: 16 - 24.03.2016 um 20:23 Uhr
Update erfolgt am 25.03.2016.

Arma 3:

updated:
ACE3 / 3.5.1Infos +-

Link: http://www.armaholic.com/page.php?id=28557

v3.5.1
FIXED:
AI ignoring waypoints when FRIES is enabled/loaded (#3504)
Morphines increase blood pressure in advanced mode (#3579)
Script error when using morphine (#3526) (#3527)
Mk6 Mortar ammo handling broken on dedicated (#3557) (#3584)
ACE_Box_82mm_Mo_Combo is overflowing (#3491) (#3492)
Able to drag and carry StaticCannon (#3528) (#3566)
Cannot rotate explosives or ladders. (#3499) (#3507) (#3551)
Portable lights (and other carriable objects) might float when released in midair. (#3486) (#3497)
Store interaction menues in CBA Namespaces (might fix save game crashes) (#3547)
Problem with cargo filters in save games (#3548)
Reset interaction menu time variables on save game load (#3150) (#3578)
Sandbag not shown in 3den (#3525)
AI placed in editor cannot be setHandcuffed on Dedicated. (#3532) (#3536)
Interaction menus are still accessible while waiting for respawn (#2900) (#3575)
Indfor pilot has no fitting ammo (#3545) (#3549)
Able to refuel with running engine (#3534) (#3542)
Allow string input for isBackpack (#3539)
player markers not showing up correctly with BFT_ShowPlayerNames (#3496)
addActionEvents were executed in scheduled environment (#3560)
Broken cancel (RMB) Action (#3524)
ADDED:
Fastroping - deployment API and waypoint (#3544)
Fastroping - various post-release enhancements (#3553)
RHS fastroping compatibility (#3519) (#3495)
Spanish translation to fastroping module (#3510) (#3515)
CBA 2.3.1 to versioning check (#3513)
CHANGED:
Increase interaction distance with explosives from 1m to 1.5m. (#3379) (#3509)
Replace some Purista with Roboto (#3401)
CODE MAINTAINANCE:
Replace usage of filter with select in tagging (#3589)
Fix versioning true when compiled (#3581)
Replaced execRemoteFnc with events (#3541) (#3542)
Make the FRIES inherit from Helicopter_Base_F. (#3504)
Added QUOTE macros to fastroping configs (#3457)
Standardize GVAR array brackets in configs. (#3456)


Helmet Mounted Displays/ 3.6Infos +-

Link: http://www.armaholic.com/page.php?id=26351

v3.6
- Added missing imperial Wipeout variant.
- Tweaked symbology in Wipeout HMCS.



Leights Opfor Pack / 1.8Infos +-

Link: http://www.armaholic.com/page.php?id=27353

v1.8
- Fix by Keeway

v1.7.2.1
-
v1.7.2
- Completely renamed uniforms/vest/helmets in VA (thanks to Keeway)
- Fixed problems with CfgGroups (thanks to Keeway)
- Fixed mount texture on TKA Armed UAZ's (thanks to Keeway)



Esseker / v0.7.3.1Infos +-

Link: http://www.armaholic.com/page.php?id=28815

v0.7.3.1
- Fixed clipping issues through road while in a vehicle in Petlov Grad
- Added some tweeks and various details in Petlov Grad

v0.7.3
- Added a new town "Petlov Grad" (not yet fully finished)
- Added a new location "Petlov Junkyard"
- Replaced the bulletproof bushes with a type of bush that respects the laws of the universe
*There might however be visual oddities with this fix, since the two bushes are not equal in size, so simply swapping them isn't an ideal solution. If you notice bushes floating above ground or simply looking like crap, please report it.



G.O.S Al Rayak / 003Infos +-

Link: http://www.armaholic.com/page.php?id=28564

v003
Corrected ground textures to use new BIS rendering tech.



Kleiderkammer / Infos +-

Link:

SEM52SL



Entfernt wird:
Russians Mod
RH M4/M16

Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 25.03.2016 zur Verfügung ArmA 3 ~172 MB.


------------------
 


Zuletzt editiert von Sk3y am 25.03.2016 um 13:02 Uhr (1x Editiert)
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Frostie
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Herkunft: Krefeld
Beiträge: 453
# Antwort: 17 - 28.03.2016 um 14:45 Uhr
Update erfolgt am 28.03.2016.

Arma 3:

updated:
BWMod / 1.3.3Infos +-

Link:https://docs.google.com/uc?id=0B8CMFB-JgbKpNVBNVHN6ZVBJalk&export=download

-hinzugefügt: LLM-01 & VarioRay sichtbarer Lasermodus mit ACE
-hinzugefügt: Missionsattribute zum Konfigurieren der Munition respawnender SPz Puma and KPz Leopard
-geändert: entproxifizierte Leopard-Wanne nach Änderungen an Binarize (Umtexturierung nun möglich)
-behoben: Schattenfehler an bestimmten LODs am Leopard
-behoben: Scriptfehler bei der Benutzung der Helmkamerafunktion im Navipad
-behoben: Scriptfehler beim Anbringen der Thermaloptik
-behoben: Fehlfunktion des Feuerleitsystems des Pumas unter ACE





Entfernt:
HLC M60E4

Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 28.03.2016 zur Verfügung ArmA 3 ~49 MB.


------------------
 


Zuletzt editiert von Sk3y am 28.03.2016 um 14:56 Uhr (2x Editiert)
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Herkunft: Krefeld
Beiträge: 453
# Antwort: 18 - 12.04.2016 um 22:20 Uhr
Update erfolgt am 13.04.2016.

Arma 3:

added:
Australia / 4.04Infos +-

Link: http://arma3.de/include.php?path=download&contentid=3474

v4.04
- Trees removed from Darwin and Adelaide airports to allow large planes to auto land without crashing.
- Speedhumps removed as they were bugged with custom cars.

v4.01
Fixed
- Fixed: roads no longer slippery for custom cars (car packs checked, MrShounka and Jonzies cars).
- Fixed: cars stopping on one surface Texture.
- Fixed: More Building heights Adjusted.
- Fixed: Replaced Arma 2 piers with Arma 3 in several cities.
- Fixed: More road smoothing.
- Fixed: fish swimming on land.
- Fixed: Center of map added to config.
- Fixed: Deepened River leading out of desert.
- Fixed: Removed trees allowing larger planes to land in Darwin Airport.
- Fixed: Sloping land in Cairns swimming pool.
- Fixed: Floating container in Sydney.
- Fixed: Floating container in Melbourne.
- Fixed: Wheat Textures on Road Victoria.
- Fixed: Debug island made larger and moved Slightly.
- Fixed: reduced Wheat clutter.
- Plus lots more smaller bug fixes.

New
- New: Large GoKart Racing track In Sydney.
- New: 3 new large towns (Coober Pedy, Rockhampton, Willcania).
- New: Factory Complex North of Sydney.
- New: Mine/factory North of Coober Pedy.
- New: Fuel pumps added to all Major Airports.
- New: Large Factory North of Adelaide.
- New: factory Complex south of Melbourne.
- New: Several new small support bases.
- New: Construction Skyscraper in Sydney.
- New: Various small buildings added to countryside.
- new: Junkyard Tasmania.
- new: more detail added to Tasmania airport.
- new: runway landing lights added to Tasmania runway.
- New: Added Streetlights between Brokenhill and Bathurst.
- new: Added streetlights to Port lincoln Main Road.
- New: Added streetlights to Mt Isa.
- New: Added more content to Port Lincoln.
- New: Added Walls back to Hilltop base in Queensland.
- new: Added walls back to several areas in Pine Gap.
- new: Added roads to hilltop base.
- New: Speed humps.
- New: Texture cell size reduced from 1024 to 512.
- New: Boat refueling and dock area added to Tailem Bend
- Various rock formations and plants/trees added.

Removed
- Removed: Stupid Arma 1 office building that killed me while walking downstairs.
- Removed: More Arma2 objects.
- Removed: Some fences in countryside.
- Removed: Large Retextured apartment block from Sydney.
- Removed: Hotel and podesta blocks Melbourne replaced with Construction Site.

v3
- Fixed: Buildings now detectable by Scripts.
- Fixed: Lowered several floating objects to correct heights.
- Fixed: Prison heights and Guard tower heights.
- Fixed: prison Gate clipping.
- Fixed: prison Basketball Fence in Brisbane.
- Fixed: solar panels in Bank blocking stairwell in Adelaide.
- Fixed: Heights large tanks in Brisbane Industrial Area.
- Fixed: Prison walls indestructable.
- Fixed: Prison Seats Moved no longer able to jump and knock down fence.
- Fixed: Flattened Road approach to Bridge Melbourne Industrial area.
- Fixed: Ladders work on Prison Guard Towers.
- Fixed: Lowered Sea floor in Sydney Harbour Area.
- Fixed: Bridge heights in Brisbane and Perth.
- Fixed: Moved Rocks near bridge in Perth stopping AI Path-finding.
- Fixed: Replaced Arma2 docks in Sydney with Arma3 Docks.
- Fixed: Tassie police station icon.
- Fixed: Prison Map icon resized.
- Fixed: Smooth road west of Adelaide.
- Fixed: Re-aligned Sydney harbour Bridge.
- Fixed: Raised Bridge in Melbourne to allow boats to dock in River.
- Fixed: Smooth roads in Tasmania.
- Fixed: Rvmats on Prison roof.
- Fixed: Rvmat issues in bank vault walls.
- Fixed: Resolution LOD on Police garage door.
- Fixed: Re-textured Police garage walls.
- Fixed: House Garages are now enterable.
- Fixed: Bushes clipping into Bank in Sydney.
- Fixed: Container heights Perth Docks.
- Plus lots more smaller bug fixes

v2
Fixed:
- set objects to correct height
- roads smoother
- roads less slippery
- lighting fixed
- sounds fixed ( ambient sounds added)
- road network completed
- Apartment block icon fixed
- fixed glitching in Sydney Powerstation
- Retextured Melbourne Airport runway
- Flattened Perth football field
- fixed Glitching in Alice Springs airport
- various satellite and mask fixes
- Removed Broken T pieces from Roads
- Fixed PAA errors on startup
- mine height adjusted in Desert
- removed trees and bushes from Roads
- Adjusted Containers to correct heights in Docks
- Plus loads more Bug Fixes
- Flattened Bridge south of Melbourne near Industrial area
- Fixed texture error popup in Perth and desert Areas
- Many Bug fixes on new Buildings

New:
- new Intro Cutscene
- 2 new double story houses added
- 4 new variations single story houses added
- Added Comm Bank building
- Added Centerlink building
- Added Small prison building
- retextuerd Centrelink
- Perth Airport added
- Retextured all of Tasmania
- Added 3 new towns in Tasmania
- Added new plaza and 3 new underground parking areas in Melbourne
- New treehut/slum village
- Added rusty WW2 plane as a wreck
- Added more underwater wrecks
- Added more Wreck icons
- Added prison/holding yard Perth
- Added more houses to various suburbs
- Added Stadium to Melbourne
- Added more lights to Cities/suburbs
- Added new Hotel area to Brisbane
- Added rocks/plants to Lake in Sydney
- Added Police station in Alice Springs
- Added Hospital Alice Springs
- Added Prison to Alice Springs
- Added Prison to Brisbane
- Added Prison to Melbourne
- Added more traffic lights to all Capital Cities
- Added Multistory white office Building to Broken Hill
- Added Houses to Toowoomba
- Added Police station to Tasmania
- Added Hospital to Tasmania
- new grass texture Tasmania
- new broadleaf crop to Tasmania
- new Central Business blocks in melbourne
- added more wheat fields
- Removed Arma2 docks in Melbourne replaced with Arma 3 Docks
- Added thousands of trees to west coast desert areas
- Added map icons for all Police,Hospital,prisons
- Added map icons for Mountains over 250 Meters
- Added more housing in Perth
- Rebuilt Tailem Bend town
- Added industrial building to Brisbane
- Added small Army base to Desert Area plus north coast
- Removed Arma2 Hospital in Melbourne replced with Arma3 Hospital
- Red Desert Textures slow cars
- retextured Comm bank Buildings
- added grass to Pinegap
- Added map icons for Palm trees
- Added Debug island bottom left of Map
- Wheat Silos
- Added Concrete area South East of Darwin for Players to build base etc
- Added more street signs
- Added Custom billboards
- Added Bridge construction site to east perth
- Added Tennis courts
- Added more trees/bushes to all over map
- Tweaked clutter model to obtain more FPS
- Added State Icons to map
- Added Quarry to map
- Added more buildings to Willcania town
- Added icons for lumber yards
- Added treehut
- Added wooden lookout tower
- Added Helipads to police stations that dont have external landing facilities
- Added sounds to Prison Gates
- plus heaps more new stuff that i cant be bothered adding here

Removed from Map
- Skyscrapers
- removed large rocks
- removed all Arma 2 Road crash barriers
- more Arma 1 buildings removed
- Some Arma 1 piers replaced with Arma 3 items

09.06.15
- added server keys and Signed all addons now

POOK Camonets / 4.0Infos +-

Link:http://www.armaholic.com/page.php?id=29908

v4.0
New objects for use in spawning scripts:
- NEW: "Artillery Rampart" embankment: pook_nets_fort_artillery_nest
- NEW: Satellite dish with tall pole: pook_Satellite_dish
- NEW: Satellite phone: pook_SatPhone

v3.2
- adds "A2 style" nets in all the different colors of the rainbow. Listed as "FARP" tents.

v3.1
- FIX: Dependency error causing pop-up on launch.

v3.0
FIRST ARMA3 VERSION
- Backpack nets completely removed due to A3 backpack system. Simply select drop nets from the Ammo crates. Vehicle nets are unaffected and remain as-is.
- Ammo > Camo Nets (inventory: West 2-man) Crate




Revo's Mine Detector / 1.11Infos +-

Link: http://www.armaholic.com/page.php?id=29929

v1.11
*removed*
- removed obsolete entries from stringtable.xml
- removed showcase mission
*added*
- custom objects can now be detected if defined in the module
- Ace mines are now detected by default, no more module needed
- Alive mines are now detected by default, no more module needed
*changed*
- fixed mistakes in the German and English localisation
- fixed bug were insert battery and delete map markers actions were inverted (CBA only)
- fixed Battery would drain, even if game was paused in singleplayer
- optimised performance of some functions
- tweaked text size so it's easier legible

v1.10.9
- added the ability to detect ace mines (Check out the module)
- script improvements
- lowered beeping volume to reduce sound artifacts
- finialised the German translation (hopefully)

v1.10.8
- Some renaming
- Fixed detector would not work in mp scneario (hosted only)
- Added support for alive explosives (check out module setting)
- Improve some parts of the code

v1.10.7
- added new beeping sound
- sound interval reduced
- minor translation fixes

v1.10.6
- Fixed missing semicolon
- A more professional system for pre-compiling functions is used
- Detector will now also detect cans, can be used to set up false positives
- "Land_Can_Dented_F"
- "Land_Can_V3_F"
- "Land_Can_V2_F"
- "Land_Can_V1_F"
- "Land_Can_Rusty_F"
- Removed some Gvars
- Flags can now be placed more precisely
- Overhauled how distance and sound interval is calculated
- Reduced default search radius from 8 to 6 meters
- You can now place a module and configure the detector to your liking
- Fixed small bug in flag placement
- Reduced volume of loudest beep sound (hopefully no more bleeding ears)
- Sound volume and sound interval is now calculated more smoothly

v1.10.51
- fixed issue where showcase would not be marked as played

v1.10.5
- added showcase mission, available in the main menu -> Showcases
- Items are now added sooner at mission start
- Optimised functions
- Items are now available via Arsenal
- Bearing is now depending on direction the player looks, e.g 90° means mine is to the right of the player
- Mine markers are only local now
- Tweaked mass of objects (batteries = 50gramm, flag = 500 gramm)
- Fixed icon and size of ammobox
- Fixed bug where detector could be started twice
- Changed mod structure to be easier to work on
- Changed classname of mine detector equipment box, so it's more clear what it contains
- Added backpacks to mine detector equipment box
- Ammobox is now available in Zeus
- Replaced battery rsc_picture with progress bar

v0.10
- Softened edges of mine detector display
- Reduced size of batteryStatus_icon_X
- Improved battery level calculation
- Added 1 more batteryStatus_icon
- Improved some variable names
- Further script optimisation
- Player will recieve batteries before flags on mission start/respawn
- Scripted part of the mod is now no longer initialised on server
- fixed missing translation

v0.9
- improved visuals of display
- added icon for battery status
- improved display.hpp
- added German & English translation (English = default)
- fixed but where detector would also work from inside a vehicle

v0.8
- fixed cba errors if keybinds were pressed
- fixed issue where player won't recieve the flags and batteries on dedicated servers

v0.7
- added 3D models for flags and batteries
- various script improvements
- added ability to delete mine markers
- tweaked volume of beep sound
- changed battery's 2D icon
- Replaced hints with 2D display

v0.6
- replaced hints with 2d display
- script improvements

v0.5
- NO new key required
- added new item 6V Battery, can be added via player addItem "Revo_mD_Battery";
- Mine Detector needs a Battery to run
- alot of function tweaks
- Ammobox rename to Mine Detector Equipment

v0.4
- fixed error message when no mine was within 50m radius
- added:Flag item
- added ammobox with flags
- Placing a flag will now create a marker, visible for everyone
- added icons to ace actions and addActions
- more script error fixes
- new key ( hopefully the last time)

v0.3
- integration into ACE interaction menu
- optimised code, should be way faster now, thanks to Larrow

v0.2
- bikey and bisign

v0.1
- first release




HLC G36 / 1.1Infos +-

Link: https://t.co/wYQ0NmxRr1

- Conformed mod icons,mod.cpp to rebranding
- Soundshaders implemented, minor discretionary sound tweaks
- Arsenal Icons implemented
- Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
- Removed redundant inventory slots. Adheres the CBA/ASDG standard almost entirely.
- Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
- General Material changes. RVMAT Fresnels altered for better effect.
- Reticle adjustment- now has rangefinder. Accurate at all distances.
- Added:
H&K MG36A1



updated:
HLC Core / 1.0Infos +-

Link: https://t.co/7Jq7vKWdTd

1.0-
* Subsonic ammo no longer cracks
* Buckshot rewritten
*

HLC G3 / 1.9Infos +-

Link: http://www.armaholic.com/page.php?id=26021

v1.9
- Conformed mod icons,mod.cpp to rebranding
- Soundshaders implemented, minor discretionary sound tweaks
- Arsenal Icons implemented
- Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
- Removed redundant inventory slots. Adheres the CBA/ASDG standard almost entirely.
- Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
- General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.
- PSG1 and HK53/HK51 character animations redone. One to exist, one to not be terrible anymore.
- Added:
hlc_rifle_hk33a2
hlc_rifle_hk33a2RIS
hlc_rifle_psg1A1
hlc_rifle_PSG1A1_RIS
hlc_rifle_g3a3v
hlc_rifle_hk53RAS

HLC AK / 2.0Infos +-

Link:http://www.armaholic.com/page.php?id=25099

v2.0
- Conformed mod icons,mod.cpp to rebranding
- Soundshaders implemented, minor discretionary sound tweaks
- AK12 series, RPK12 reanimated
- 60Round Coffin-mags added in support of RPK12.
- RPK12 mesh -
+ 60-Round Coffin Mag replacing 45-round RPK74 mag
- All AK12 meshes-
+ Offset mounts added, replace under-side mounting of accessories
- Added:
hlc_rifle_ak74_MTK
hlc_rifle_aks74_MTK
hlc_rifle_aks74_MTK
hlc_rifle_ak74m
hlc_rifle_ak74m_gl
hlc_rifle_aks74u_MTK
hlc_rifle_aek971_mtk
hlc_rifle_RK62
hlc_rifle_slr107u
hlc_rifle_slr107u_MTK
- Arsenal Icons implemented
- Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
- Implemented Animated zeroing.
- Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
- Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
- Assorted Material adjustments.

HLC MP5 / 1.5Infos +-

Link: https://t.co/TbzzUl9a8Y

Added -
hlc_acc_Surefiregrip
- Conformed mod icons,mod.cpp to rebranding
- Soundshaders implemented, minor discretionary sound tweaks
- Arsenal Icons implemented
- Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
- Removed redundant inventory slots. Adheres the CBA/ASDG standard almost entirely.
- Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
- General Material changes. RVMAT Fresnels altered for better effect.
- Adjustments to Ironsights- diopter axises recentered, animated ironsights.

HLC AWM / 1.2Infos +-

Link: https://t.co/qj61xoFmFU

- Conformed mod icons,mod.cpp to rebranding
- Soundshaders implemented, minor discretionary sound tweaks
- Arsenal Icons implemented
- Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
- General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.

Refined Vehicles/ 3.3.2Infos +-

Link:http://www.armaholic.com/page.php?id=23560

- improved Dmax steering to be more user friendly
- fixed inherintence for civilian KamAZ trucks
- renamed ZIL Punisher into ZIL Karatel
- edited ARB settings for Grizzly
- added PlayerSteeringCoefficients to Grizzly
- raised MOI for HEMTT
- added PlayerSteeringCoefficients to HEMTT
- added PlayerSteeringCoefficients to X6
- added PlayerSteeringCoefficients to Civic
- edited turnCoef for Honda Civic, Rally and Civic-R



Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 13.04.2016 zur Verfügung ArmA 3 ~1379 MB.

Cupmods: HLC-Mods


------------------
 


Zuletzt editiert von Sk3y am 13.04.2016 um 17:10 Uhr (2x Editiert)
Offline
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Frostie
Thread-Ersteller

Moderator



Herkunft: Krefeld
Beiträge: 453
# Antwort: 19 - 29.04.2016 um 23:36 Uhr
Update erfolgt am 30.04.2016.

Arma 3:

added:
Greenfists Recolor Mod / Update 1Infos +-

Link:http://arma3.de/include.php?path=download&contentid=4368
Update 1
- added import/export for sharing presets (WIP, but should work)
- the ESC menu button moves to the top corner if there's overlapping mod dialogs
- you can hide the settings window for a better view
- the splendid camera button hides if you disable HUD

X-Cam Objekte / 1.21Infos +-

Link:http://www.armaholic.com/page.php?id=28507

v1.21
New:
- Object layer is automaticly activated if you start X-Cam
- Last used object class is automaticly reloaded if you restart X-Cam
- Expand the object list view
- Expand the object types list view
- Expand the object classes list view
Fixed:
- Wrong list entry deleted after the use of the delete brush
- Object detection no working correctly, after you have pressed the key [ V ]
- Some buttons disabled after the saving process
- The function "Import mission objects" was broken

v1.2
New: DayTime switch
New: Turbo mode
New: Improved loading time (up to 6x faster)
New: Reworked and optimized Search function
New: Reworked object detection methode
New: Additional Brush options
New: Extended SingleBrush functions
New: Geometry detection mode
New: Various Hide functions
New: Restore function
New: MultiBrush configurations
New: Additional MultiBrush option
New: Find duplicates function
New: Extended restricted movement option
New: Pitch & Bank function
New: HideBrush for map objects
New: Import static mission objects
New: Save object names
... and of course fixed some minor bugs.

v1.05
New: Alternate methode to start a frame selection
New: Terrain visualisation incl. some settings
New: Option to invert 4 different camera control functions
New: Split a Terrain Builder export file into different export files (object types)
New: Restricted start option (player name)
New: Option to search within the X-Cam object library only
New: One-step processing of multiple projects (incl. export)
New: Additional save option, if objects copied from different projects
Fixed: Press [Alt] during the secondary movement methode is active
Fixed: The export option > enablesimulation 'false' < saves wrong values
Fixed: Ghost objects after pressing the [ESC] key

Two object packages have been updated:
xCam_Metal (v098b)
xCam_Woodworks (v09b)

Killzone_kid has released a new version of "make_file.dll" (version 1.5) to make the file oparations more secure.
The only difference I could find so far is that you will see an additional dialog to confirm each "new" file operation.

v1.0
- first release


updated:
Leights Opfor Pack / 1.9 RC3Infos +-

Link: https://mega.nz/#!m8Rg2Z6L!PzX9KXDEWWctu7rvaeVVKailQT7fNr9RgpCvlt8j-6k

- added: compatability with 3DEN
- added: SU-25 for CDF
- added: static weapons for some factions (WIP)
- added: Kurdish Peshmerga Forces
- added: Textures configuration for Virtual Garage
- added: New offroad textures with scripts
- added: Flag markers and flag carriers for most factions
- fixed: compatibility with Event Handlers
- fixed: Upading base class errors
- fixed: decals on all factions (right now using rhs way)
- fixed: most of the rvmats (thanks to brainslush)
- fixed: random.sqf script for ISTS (thanks to brainslush)
- fixed: most of the "magazines weren't stored" errors
- fixed: equipment and ammunition for infantry (for example added Mk262 instead of Mk318)
- fixed: Alive configuration for AA, ISTS (need more feedback)
- fixed: SLA language to Greek
- fixed: added correct T72's commanders
- changed: UN ported to Indfor

Sk3yN3t-Client Mini-UpdateInfos +-

  • Server loggt beim FPS log nun auch eigene FPS
  • Client kann Speichern einer Kiste/eines Fahrzeugs nun auch abbrechen



Entfernt:
Australia

Falls ein Fehler bei dem Update auftritt, bitte das Programm einfach neustarten und nochmal durchlaufen lassen. Hilft das auch nicht bitte bei Sk3y melden.
Steht ab 30.04.2016 zur Verfügung ArmA 3 ~136 MB.


------------------
 


Zuletzt editiert von Sk3y am 30.04.2016 um 12:16 Uhr (4x Editiert)
Offline
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Frostie
Thread-Ersteller

Moderator



Herkunft: Krefeld
Beiträge: 453
# Antwort: 20 - 31.05.2016 um 03:10 Uhr
Update erfolgt am 31.05.2016.

Arma 3:


added:
FAP Units (Foes & Allies Pack) / 1.1.1Infos +-

Link: http://www.armaholic.com/page.php?id=30706

v1.1.1
v1.1
- added hazmat operator under ARA faction

v1.0
- added gasmask for bio warfare missions
- various tweaks

v0.69
- first semi-public test version intended for Tourists on Abramia Coop event




CUP Terrain Pack / 1.1.0Infos +-

Link: https://drive.google.com/file/d/0B9pLLNiesSsbNlRBQ1AtbnU4OGs/view
      https://drive.google.com/file/d/0B9pLLNiesSsbNUpvenlQejR0LW8/view

v1.1.0
+ ADDED: New 1.60 'Visual Update' lighting config for every CUP terrain
+ ADDED: Editor classes and categories
+ ADDED: EDEN configuration and 2224 editor previews for most objects in CUP Terrains.
+ ADDED: A new penetration material for banana trees
+ ADDED: office_chair now has plastic material assigned
+ ADDED: Wood- and glassmaterial to wallboards
+ ADDED: Woodmaterial to conference_table_a
+ ADDED: Materials to 29 furniture objects
+ ADDED: Materials to 52 A1 rocks
+ ADDED: New materials for A_Office02
+ ADDED: Material on A_CraneCon
+ ADDED: Merged in some improved PMC plants textures from AiA and OA
+ ADDED: New A1 legacy bargate (just differes in alignment and rotation from A2 zavora_2)
+ ADDED: Flags in EDEN
- REMOVED: A1/A2 placeholder configs for 2D editor (still accessible through scope=1 but not advised)
- REMOVED: Lighting from CAWorld
- REMOVED: Buildings from ibr_plants that were interfering with other CUP buildings
@ FIXED: RPT spam due bones and invalid geometry
@ FIXED: Fence plot_green_draty is not bulletproof anymore
@ FIXED: Railway collision (thanks to Reyhard)
@ FIXED: A_Office01 was missing important named properties (proxies and collision works again)
@ FIXED: A1 plants now should all have correct material assigned (bushes not bullet proof anymore)
@ FIXED: Banana plant is not a yellow pole anymore
@ FIXED: Floating A3 clutter
@ FIXED: A1 building brana02
@ FIXED: Some core objects were using textures from zargabad pbo
@ FIXED: Broken texture in PowGen_Big_EP1 at a certain distance
@ FIXED: Alphachannel borders on b_canina2s
@ FIXED: Parallax of utes ground texture
@ FIXED: Takistan rocks were penetratable by bullets and AI vision
@ FIXED: Position numbering in A_Office01
@ FIXED: Improved view- and firegeometry of some A2 trees
@ FIXED: Texture and material of lampazel
@ FIXED: CUP Terrains Core interfering with A3 landing lights
@ FIXED: Moving geometries on A1 containers when animated
@ FIXED: Animation of benzina_schnell
@ FIXED: fuelstation and fuelstation now correctly serve as refueling point
@ FIXED: CUP Terrains config overriding A3 baseclasses
@ FIXED: Various requiredAddons related errors
@ FIXED: Dark water with 'Visual Update'
@ IMPROVED: A2 rocks are now using granite material instead of concrete
@ IMPROVED: Improved firegeometry on many A1 foliage
@ IMPROVED: Swapped strange concrete texture on Chernarus with original A2 concrete texture
@ IMPROVED: Improved view and fire geometry on OA oil tower
@ IMPROVED: Dirt material is now loaded from A3
@ IMPROVED: Stringtables
@ IMPROVED: Fire- and viewgeometry of takistan rocks
@ IMPROVED: Improved surface sounds on A2 terrains (louder footsteps, improved impact sounds, etc)
@ IMPROVED: Cleanup of penetration materials
@ IMPROVED: Material and geometry of benzina_schnell, fuelstation and fuelstation
@ IMPROVED: hut01 and hut02 materials
@ IMPROVED: Reenabled infinite terrain synth (seems like BI fixed it)
@ IMPROVED: Moved 'Weather' class definitions to DefaultWorld
@ IMPROVED: Fire- and shadowgeometry of Company3_2
O MOONED: CUP Terrains is now using A3's moon

v1.0.1
ADDED: Editor entries for A1 and A2 objects
ADDED: Support for MapBuilder
FIXED: Missing AiA TP compatibility entries
FIXED: Wrong faction configuration leading to potential CTD when using 3DEN
FIXED: Bargate rotated by 90° on ArmA2 maps
ATTENTION terrain creators: those of who you already compensated the wrong rotation on their ArmA3 terrains, might need to compensate that again
IMPROVED: Different signature keys for Core and Maps (Full will be signed with Core + Maps)

v1.0
- initial release




Trenches / 0.xyInfos +-


updated:
CBA_A3 / v2.4.0.160530Infos +-

Link: https://github.com/CBATeam/CBA_A3/releases/download/v2.4.0.160530/CBA_A3_v2.4.0.160530.zip
    

    ADDED: JM (Joint Muzzles) support for MX, Katiba, Rahim and Mk200 (#252, #281) robalo
    ADDED: JIP synched and savegame compatible CBA_missionTime variable (#273) commy2
    ADDED: Shortcuts for debug console, functions and config viewer in 3den-editor (#274) commy2
    ADDED: meta.cpp file for server browser and Steam Workshop support (#277) bux578
    ADDED: Ability to disable all XEH for specific object classes (#279) commy2
    ADDED: XEH support for seatSwitchedMan, reloaded, getInMan and getOutMan (#286, #293) commy2
    ADDED: Delayed execution functions CBA_fnc_waitAndExecute, CBA_fnc_execNextFrame and CBA_fnc_waitUntilAndExecute (#288) esteldunedain
    ADDED: CBA_fnc_addItem, CBA_fnc_removeItem, CBA_fnc_addItemCargo and CBA_fnc_addBackpackCargo (#291) commy2
    ADDED: CBA_fnc_getItemConfig and CBA_fnc_getObjectConfig which report the config entry of objects and classnames (#291) commy2
    ADDED: CBA_fnc_getMuzzles which reports all muzzle names of a weapon (#291) commy2
    ADDED: CBA_fnc_getWeaponModes which reports all weapon modes of a weapon (#291) commy2
    ADDED: CBA_fnc_vehicleRole which reports the soldiers role in the current vehicle (#291) commy2
    ADDED: CBA_fnc_turretPath, CBA_fnc_turretPathWeapon to report the turret path of a unit or weapon of a vehicle (#291) commy2
    ADDED: CBA_fnc_getMagazineIndex and CBA_fnc_currentMagazineIndex (#291) commy2
    ADDED: CBA_Extended_EventHandlers_base class for easy class inheritance (#294) commy2
    ADDED: Macros - QFUNC, QFUNCMAIN, QFUNC_INNER, QEFUNC, PATHTOEF, QPATHTOF, QPATHTOEF (#307, #308, #309) jonpas, BaerMitUmlaut
    ADDED: CBA_fnc_addBISEventHandler to add events to objects, controls, displays or the mission with parameters and additional meta variables (#313) commy2
    ADDED: Optional parameter to CBA_fnc_addClassEventHandler to retroactively call 'init' events on already existing objects (#324) PabstMirror
    ADDED: CBA_fnc_binocularMagazine, CBA_fnc_addBinocularMagazine and CBA_fnc_removeBinocularMagazine (#325) commy2
    ADDED: Functions to execute CBA events on certain remote machines CBA_fnc_targetEvent, CBA_fnc_serverEvent and CBA_fnc_globalEventJIP (#284, #314) commy2
    ADDED: Support for all display events in CBA_fnc_addDisplayHandler (#284) commy2
    ADDED: CBA_fnc_addPlayerEventHandler and CBA_fnc_removePlayerEventHandler (#328, #332) commy2
    ADDED: CBA_fnc_clearWaypoints to clear a group of all existing waypoints and halt their preplanned movement (#333) SilentSpike
    IMPROVED: Rewrote CBA Events system, deprecating and replacing old functions (#284, #319) commy2
    IMPROVED: Performance of CBA_fnc_compatibleItems by adding caching methods (#268, #299) jokoho48
    IMPROVED: Use remoteExec in CBA_fnc_globalExecute for security (#269, #275, #327) commy2
    IMPROVED: Precompile functions on game start instead of on first mission start (#271) commy2
    IMPROVED: Hash functions (#278, #280) jokoho48
    IMPROVED: Categories of CBA functions in ingame Functions viewer (#291) commy2
    IMPROVED: Removed broken and deprecated functions from Common module (#291, #296, #312, #316) commy2
    IMPROVED: CBA_fnc_addWeapon, CBA_fnc_addMagazine, CBA_fnc_removeMagazine, CBA_fnc_addWeaponCargo and CBA_fnc_addMagazineCargo with additional parameters (#291) commy2
    IMPROVED: Performance of CBA_fnc_getTurret, CBA_fnc_getFirer and CBA_fnc_getGroupIndex and better support of certain edge cases (#291) commy2
    IMPROVED: Compatibilty with 1.54 version of Linux/MacOS build (#301, #330) commy2
    IMPROVED: Per Frame Handler with "EachFrame" mission event (#303) commy2
    IMPROVED: Use CBA event for CBA_fnc_switchPlayer (#304, #305) PabstMirror
    IMPROVED: Use new "PlayerConnected" mission event for improved compatibility (#306) commy2
    IMPROVED: Some function headers for documentation (#321) Killswitch00
    IMPROVED: CBA_fnc_taskPatrol, CBA_fnc_taskDefend and CBA_fnc_taskSearchArea clear all existing waypoints before assigning the AI task (#333) SilentSpike
    IMPROVED: CBA_fnc_taskPatrol completes the patrol loop by placing the "cycle" waypoint back at the start (#333) SilentSpike
    IMPROVED: Performance and behaviour of CBA_fnc_searchNearby. In small groups the leader will join the search; search movement is more fluid (#333) SilentSpike
    IMPROVED: Performance and behaviour of CBA_fnc_taskDefend. Groups tasked to defend overlapping areas will not double up unit positions (#333) SilentSpike
    FIXED: CBA_fnc_addMagazine, CBA_fnc_removeWeapon and CBA_fnc_removeMagazine don't work for remote objects (#291) commy2
    FIXED: XEH preInit functions are skipped when entering 3den-editor for the first time (#292, #295, #283, #285) commy2
    FIXED: Diary displays all keybindings that were ever used instead of those of the currently active mods (#322, #323) Killswitch00
    FIXED: onRespawn flag not working for initPost XEH event (#318, #320) commy2
    FIXED: CBA Versioning broken (#290) PabstMirror
    FIXED: Replace some true in configs that are converted to 1 by Mikeros tools (#302) PabstMirror
    FIXED: CBA_fnc_replace broken for non-ASCII characters (#331) BaerMitUmlaut
    FIXED: Handling of killed units in CBA_fnc_searchNearby (#333) SilentSpike



 NATO SF and Russian Spetsnaz Weapons / 1.2Infos +-

Link:http://www.armaholic.com/page.php?id=21912

v1.12
- Re-added custom weapons sounds
- Fixed flight values for SD ammo
- Added PPSH
- Improved AKs sights models
- Fixed pistols textures
- Fixed other reported issues


Leights Opfor Pack / 1.9.0Infos +-

Link: https://mega.nz/#!OtgDwIDC!2JJ-AmmfPLT32SuQYfMNZIh8iZ-zSpofzRwpUq_yiss

v1.9.0
- added: Kurdish Peshmerga Forces
- added: Armed Forces of Ukraine
- added: Bunch of new stuff for all factions
- added: Textures configuration for Virtual Garage
- added: More variety of uniforms
- added: Flag markers and flag carriers for most factions
- fixed: compatability with Alive
- fixed: compatability with 3DEN
- fixed: A lot of .rpt errors
- fixed: Decals system on our vehicles
- fixed: Amumnition for tanks (divided into 3 Tiers, also thanks to reyhard)*
- fixed: Uniforms rvmats errors (thanks to brainslush)
- fixed: Equipment and ammunition tweaks for infantry
- fixed: deleted decals and uneeded stuff on M1A1 and M113
- changed: UN ported to Indfor
- and a lot more I cant remember



US Marine Corp and MARSOC units/ 1.7.0Infos +-

Link: http://www.armaholic.com/page.php?id=22749

v1.7
- Added new helmet models
- Added new platecarriers models
- Improved textures
- Fixed loadouts




Esseker /0.7.3.1.2Infos +-

Link: http://www.armaholic.com/page.php?id=28815

v0.7.3.1.2
-
v0.7.3.1.1
-

Isla Duala A3 / 3.5Infos +-

Link:http://www.armaholic.com/page.php?id=27699

v3.5
- fixed the issue with AI jumping/swimming on lower heights of terrain
- removed units and weapons as they are now part of a new addon named: FAP Units (Foes & Allies Pack Units).
- improved middle and normal satellite texture
- couple of small fixes





Folgender Post gehört auch zum update


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Zuletzt editiert von Frostie am 31.05.2016 um 03:11 Uhr (1x Editiert)
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